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Down to the Wire is Aaron A. Reed and Jacob Garbe.

About the Designers

Co-creator Aaron A. Reed has previously been featured at IndieCade, IGF, and the Slamdance Guerrilla Gamemakers Festival. His 2009 interactive novel "Blue Lacuna" (IndieCade '10) was named one of the top ten text adventures of all time (IFDB), and he wrote over a thousand dynamic story sequences as lead writer for "Prom Week" (IndieCade '12 and IGF '12). "18 Cadence," a 2013 IGF Nuovo Honorable Mention, was named a "Best Book App" of the year by the prestigious literary journal Kirkus. Aaron's textbook "Creating Interactive Fiction with Inform 7" has been used in interactive narrative courses around the globe.

Co-creator Jacob Garbe is a writer and new media artist working with augmented reality and procedural narrative. He was the recipient of the 2010 International Aeon Award for short fiction, and was recently featured as an electronic literature artist in the "Pathfinders: 25 years of Experimental Literary Art" exhibit at the Modern Language Association. He is currently working with Storybricks exploring dynamic text generation for the upcoming MMO Everquest Next.

A true collaboration, both creators contributed to all aspects of the project: code, writing, art, and design. Both are currently PhD researchers at the Expressive Intelligence Studio, a lab studying the intersection of narrative and artificial intelligence at UC Santa Cruz.

Add game Games
The Ice-Bound Concordance

The Ice-Bound Concordance

Adventure

A writer, dying alone... A base at the end of the world, sinking deep into ice... A digital ghost lost in a labyrinth of shifting stories... The Ice-Bound...

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Twitter

Latest tweets from @logodaedalus, @aaronareed

RT @wesamo__: T.co

38mins ago by logodaedalus

How a gaming outsider created a choice-based text adventure that kicked Minecraft off the top of the mobile gaming… T.co

2hours ago by aaronareed

Saw some grade-A art yesterday in Chicago! T.co

5hours ago by logodaedalus

Man this would be fuckin GREAT news if this holds true in the coming weeks T.co

15hours ago by logodaedalus

RT @paperbeatstweet: the problem with making a game is that even a very small game is a big game

15hours ago by logodaedalus

This seems useful: Newsnodes.com

15hours ago by logodaedalus

RT @SpringThingFest: Announcing the 2022 Spring Thing Festival of Interactive Fiction, celebrating new text games from all kinds of peop… T.co

Nov 26 2021 by aaronareed

RT @stavvers: T.co

Nov 26 2021 by logodaedalus

RT @unitygames: Our Cinemachine not only captures actions and emotions, it’s also set to capture your ❤️ ❤️ ❤️ with cool upgrades l… T.co

Nov 26 2021 by logodaedalus

[Taylor is busy] Remember that week in 2015 when everyone you knew was texting with a fictional astronaut?… T.co

Nov 26 2021 by aaronareed

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