Indigenous
Third Person ShooterIndigenous is a persistent, third-person, island-based survival game. Players have the ability to directly control a single member of their tribe as well...
Our current team:
Game Designer + Team Lead
- 10 years of professional game design experience in a leadership role
- 6 years experience with Unreal Engine, 1 year with UE4 (Unreal MVP)
- 4 shipped titles
- Pitched 3 games in the past year, 2 of which have been funded
- Presented 3 times at Game Developer's Conference
- Has contacts at several major publishers from his previous work
- Currently working at a game start-up in Southern California
Senior Gameplay Engineer
- 9 years professional programming experience with games
- 3 years experience with Unreal Engine (4 months with UE4)
- 3 shipped titles
- Worked with industry legends, which rubbed off
- Currently working at a game start-up in San Francisco
Senior Technical Cinematic Animator
- 9 years professional experience rigging, animating, and creating badass motionbuilder and maya tools for other artists
- 5 years experience with Unreal Engine (4 months with UE4)
- 5 shipped titles
- Has maintained leadership roles in 3 different AAA companies
- Currently working as a freelance contractor
Audio Engineer
- 20 years professional experience cutting audio for blockbuster movies
- 5 years experience with Unreal Engine (1 year with UE4)
- 2 shipped titles
- Founded 2 successful companies
Senior Particle FX Artist
- 9 years professional experience
- 4 years experience with Unreal Engine (2 months with UE4)
- 6 shipped titles
- Founded his own company, which has since shipped 2 titles
- Is also an engineer - he codes professionally as well
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