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DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality. It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway). The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls... Behind the scenes the code has changed a great deal, I was not content with the original QuakeC code, and I have greatly changed the engine while maintaining compatibility with normal quake modifications. LordHavoc

Description

Chaos Heaven (Visit Arioch!) - A new symbol rotates serenely atop a sacred altar. Power grid flows away in all directions to deathmatch goodness. Weapons at the ready for another sacrifice - are you next? Quake one open arena deathmatch map with new enhancements. (Some features require Painkeep 2.2.1 update.)

Preview
Chaos Heaven (release 2)
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numbersix Author
numbersix - - 2,244 comments

Here it is, the promised update to provide a more bot friendly version of "Chaos Heaven." To provide some cover I've added 2 features - for any mod a series of cyclic doors slide in and out of the floors. Under painkeep 2.2.1 ( Moddb.com ) and derivatives, the doors dont exist, but a whole bunch of Archon combat arena style blocks (shown here) appear and disappear at random intervals. Either feature can be used for cover when being targeted by humans and / or bots. A couple of easter eggs might also be present if you jump up at one of a couple of item locations. (I'll give these away later.)

Note: there is only one map - it has different features depending on whether painkeep 2.2.1 update is used to load it. Some features work under any mod, and some only under pk 2.2.1.
The screenshot here is with the map loaded under painkeep 2.2.1.

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