Distrust
AdventureInspired by "The Thing" movie, the Arctic survival that will put you at the edge of madness!
A developer of adventure games including Distrust.
Inspired by "The Thing" movie, the Arctic survival that will put you at the edge of madness!
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A developer of real time strategy games including Project Morpheus: Prologue.
Zero Gravity is an independent game development studio from Belgrade, Serbia. Our team consists of gaming industry professionals and skilled enthusiasts...
An indie video game development company specialized in creating unique open-world adventure games. We love creating games and interacting with our players...
Undertow Games is an independent game studio currently working on the 2D co-op drowning simulator Barotrauma in collaboration with FakeFish Ltd. The studio...
Proscenium is a collective of dedicated developers and artists with a passion for new gaming technology and virtual reality.
We are developing turn based strategic online game, The Troubleshooter.
So I left this review on steam for your new game "I Am Not A Monster" in hopes that it would reach the CheerDealers devs. Wholeheartedly love this game, and I left it a positive review because it is still an incredibly fun game. I would just love to see some balance patches or some editable options for balancing. (Especially since there's a ranked already :P (Although I haven't dabbled so maybe I'm over speaking?))
This review is definitely a mixed bag. The concept of this game is very fun and enticing. Trouble in Terrorist Town/Deceit. What's not to love? Only $13.00 as well.
Pros: Fun concept
Tactical gameplay
Variety of skills, weapons and mechanics
Monsters can utilize human abilities and weapons
Here's the bummer part
Cons: Monsters are heavily neglected (Why/How?)
Humans have the ability to utilize cameras to unveil the entire map
Humans have a vast variety of weapons from high ranges to unlimited range weapons with very few drawbacks (no long cooldowns, no self harm or no limited uses)
They can track and damage from very far and locate infected/monsters
Monsters can get interrupted whilst infecting anything
Monsters have an enormous cooldown turning back into the monster again
Cover system barely reduces damage (Especially against weapons that ignore walls/collision)
Line of sight seems pretty pointless
Humans have so many perks, items, weapons that have very high strengths
They can throw a tracking spiderbot on anyone they suspect is a monster
Scanning items that detect infected/monsters (especially early in the round)
Not to mention the unlimited range weapons which ignore walls/cover and do massive damage? (I feel like this should be one or the other, no?)
I feel like a huge part of the balance for this game would to exclude unlimited range weapons or weapons that ignore walls. (Or at least make anything that ignores collision have long cooldowns or limited uses. I apologize if I sound like a broken record, this is just a huge no-no for me.)
Really fun game, especially with a group of friends, seeing as you can play with 6 people, but I hope that there comes balance changes or at least the ability to turn on and off perks/items/weapons for our own balancing benefit at the very least.