Excamedia, At the heart of gaming
11 members DeveloperExcamedia is a young ambitious studio/publisher, with multiple games in development for multiple platforms
Carsten Fuchs Software... developer of the greatest 3D Cross Platform Game Engine called Cafu Engine
The company you are trying to view is not available on IndieDB. Only publishers and developers which have games, mods and other content released on IndieDB are listed. View Carsten Fuchs Software on ModDB.
Continue browsing the company list, to find the profile you are after.
Excamedia is a young ambitious studio/publisher, with multiple games in development for multiple platforms
Supergiant Games is a small developer with big ambitions: to make games that spark your imagination like the games you played as a kid, and let you share...
Desert Owl Games is a game company based on Tucson, AZ that is committed to developing quality online games.
The Story Mechanics is the multiplatform and gaming division of Scottish-indie Tern TV. Our focus is digital storytelling and the creation of narrative-led...
Wraith Games is an award-winning game development worker's collective based in Hamilton, Ohio. We are a close team of skilled game developers with a common...
Small indie developer from northern Sweden. Currently developing for PC and IOS.
Tango Gameworks is a game planning and development studio run by top creator Shinji Mikami, the world-renowned creator responsible for such hits as Resident...
Strangely Interactive is a small, independent game developer. We banded together over sci-fi and spaceships and have been working on that ever since...
Unity is all about technology that's both uniquely usable and extremely powerful. Focusing on clear interplay of features and functionality from your...
We create games to make the world a better place! 🌱 We are an Indie Game Studio based in Cologne, Germany. WIP: Squirrel & Bear: Rascal’s Escape...
Games made with crystal design in mind, that's FiolaSoft Studio. Developers of MATCHO and BLACKHOLE.
We strive to push the boundaries of game design in order to create experiences that players have not seen before. This is not only because we think that...