We are from Poland! Just a couple of people who love computer games.
In this article, we describe some interesting solutions we've used to create levels in Skullstone.
leveldesign in skullstone
The time has come to launch Steam Greenlight campaign.
skullstone - steam greenlight
How we managed to improve the game engine, to use many light sources and still keep the framerate on decent level.
skullstone rendering and optimizations described
Summary of the recent additions: objects, sounds, food and more!
latest additions
The core mechanisms are now working as intended. Time for our artists to show what they can!
fleshing things out
Summary of work done on graphics and basic level construction.
update on progress
Here's an overview of our approach to creating the party, plus a brief description of our system of abilities and skills.
on characters, their skills and abilities
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