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We make games of antiquity – games in styles we remember fondly from our childhood. Our inspiration stretches back to games on 8-bit consoles, beginning with the NES, to the 16-bit era and beyond. We are also huge fans of early PC gaming: roguelikes (Rogue, Hack, Nethack), text-based MMOs called MUDs, and old DOS games like Commander Keen. But, most of all, we make the games we want to play.

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