Video game publisher ATLUS has established itself as one of its industry's most consistent, celebrated companies. With proven success across a variety of genres and platforms, including enthusiast-oriented games like the Shin Megami Tensei franchise of award-winning, fan beloved roleplaying games (including the hit Persona sub-series of games and the prestigious Nocturne) and Demon's Souls (winner of GameSpot.com's 2009 Game of the Year Award), ATLUS provides quality critically acclaimed interactive entertainment to a wide spectrum of customers. ATLUS has published games for every major video game console and handheld system, including the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft, Wii™, DS™, PSP® (PlayStation® Portable), and PC.
Roll and smash your way through different periods of Art History in Rock of Ages II: Bigger & Boulder! Now available on Nintendo Switch.
rock of ages 2: bigger & boulder is out on switch!
Are you ready to roll with the best of them? Well, rise up and gather round, because Rock of Ages 2: Bigger & Boulder is on a collision course towards...
rock of ages 2: bigger & boulder will keep a-rollin’ to the nintendo switch
Check out the game for free on Steam, and if you like it, check out that nice 50% discount as well. ;)
rock of ages 2 is having a free multiplayer weekend on steam + patch 1.07 + new trailer
Rock of Ages 2 wins 'Best Gameplay' at the AzPlay 2017
rock of ages 2 wins 'best gameplay' at the azplay 2017
Awesome destructible dynamics with our Gunpowder Boulder in this blog post.
rock of ages 2: bigger & boulder [dev blog #15] - gunpowder boulder review
Impressionist real-time rendering with Unreal Engine 4.
rock of ages 2: bigger & boulder [dev blog #14] - impressionist art in roa2, using unreal engine 4
360° firepower! Da Vinci's impressive fighting vehicle in our latest blog post.
rock of ages 2: bigger & boulder [dev blog #13] - unit review: da vinci tank
Looking for more insight on Rock of Ages 2 maps? Check out our new Renaissance ramp-tastic level.
rock of ages 2: bigger & boulder [dev blog #12] - level comparison: bologna vs l'aquila
This time we'll be looking at how we've redesigned one of the most characteristic levels from the first game and re-imagined it for the sequel.
rock of ages 2: bigger & boulder [dev blog #11] - level comparison: scotland vs wallachia
The Battleship is back in Rock of Ages 2! Check out the changes in this latest blog post.
rock of ages 2: bigger & boulder [dev blog #10] - unit review: the battleship
No GPS required in Rock of Ages 2: Bigger & Boulder. Path to enemy castle is easy! More directions here.
rock of ages 2: bigger & boulder [dev blog #9] - navigation cues
In this entry we will be talking about the Balloon Boulders.
rock of ages 2: bigger & boulder [dev blog #8] - the balloon boulders!
In this blog post we talk about new strategic choices players need to make when assembling their army.
rock of ages 2: bigger & boulder [dev blog #7] - the unit roster
New Survival Mode! Battle through increasingly difficult waves of Sci-Fi creatures to earn credits for upgrading your weapons and powers. The deadliest...
the deadly tower of monsters 1.05 update - new survival mode!
Today we are sharing the design process for Medusa's Boulder.
rock of ages 2: bigger & boulder [dev blog #6] - rockin designs: the medusa boulder
In this entry Carlos Bordeu talks about a new boulder AI navigation system in RoA 2.
rock of ages 2: bigger & boulder [dev blog #5] - navigating levels: the boulder ai design
In this second developer post where we look at the changes made to defensive units we'll be evaluating the cow to see how it has transitioned to the new...
rock of ages 2: bigger & boulder [dev blog #4 + poll] - unit review: cows
In this entry we'll be talking about how we strive to achieve a more authentic look and feel for the levels that are set in the Greek art period.
rock of ages 2 [dev blog #3] - first look at the greek art style in roa 2
Continuing our development posts, on this occasion we'll be looking at the catapult and inspect what tweaks and changes have been applied to the basic...
rock of ages 2 [dev blog #2] - unit review: the catapult
Roll Throughout Art History in Rock of Ages II: Bigger and Boulder. ACE Team, ATLUS (the game publisher), and Atlas (the Greek god) present the sequel...
rock of ages ii: bigger and boulder official announcement (june 2, 2016)
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