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AlKeVi dev team gather three personnalities: Alex Frêne, programmer / game designer; Kevin Kerisit, graphic designer; Vincent Govindin, composer / sound-designer. They first met and worked together, being part of the same development teams, during a few game jams (game jam party/France, Ludum dare/Online). Then, they decided to work together, and improve their skills creating small games each month (inside the One-game-a-month community). One of the titles they worked on (Sprouty) was so interesting that they decided to develop the concept and to create complete adventures around that character's world. Creating, at the same time AlKeVi.

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Sprouty's Adventures : New beginning

Sprouty's Adventures : New beginning

Sprouty's Adventures

Lastly, we decided to stop working in 3D space and focus on 2D. This choice was the result of new artworks as explained in a previous news.

Sprouty's Adventures : Let's have a little fun

Sprouty's Adventures : Let's have a little fun

Sprouty's Adventures

Everyone do pause in games. Because of a phone call, because you're thirsty, or because you're a human being and have natural needs (you're human right?...

Sprouty's Adventures : About props

Sprouty's Adventures : About props

Sprouty's Adventures

Hey there! This time, we talk about props and everything around that. 

Sprouty's Adventures : DevSpeak #4

Sprouty's Adventures : DevSpeak #4

Sprouty's Adventures 10 comments

Last week, we reached our first internal milestone. This is an important date, even if the game is still in development. Let’s have a look back and...

Sprouty's Adventures : First music productions

Sprouty's Adventures : First music productions

Sprouty's Adventures

A small news for this week, While we reach our first "internal" milestone, I 'd like to introduce our first music production for SPROUTY'S ADVENTURE.

Sprouty's Adventures : DevSpeak #3

Sprouty's Adventures : DevSpeak #3

Sprouty's Adventures

The game flow. When you play a game, something is important : immersion. It is easy to beak it, making the player thinking of missing parts. This is some...

Sprouty's Adventures: About "cut scenes"

Sprouty's Adventures: About "cut scenes"

Sprouty's Adventures

Today we'd like to introduce "cut scenes" in Sprouty's Adventure, which is also really important to be taken in the game itself and the level you're about...

Sprouty's Adventures : About chara design

Sprouty's Adventures : About chara design

Sprouty's Adventures

This week, we'll talk about Sprouty. No the game itself but the small character wrigling when you press buttons. The main point of this ar ticle is about...

Sprouty's Adventures : Story design ...

Sprouty's Adventures : Story design ...

Sprouty's Adventures

Every stuffs need energy to move on ... which actually is some fat. Cars need fuel. Humans need burgers, chips ... :P One of the developement key elements...

Sprouty's Adventures : Devspeak #1

Sprouty's Adventures : Devspeak #1

Sprouty's Adventures

This week, let's talk about the hidden part of the game. You know, all those creepy line of code, the tools and all that stuff players don't care about!

Sprouty's Adventures : About the OST

Sprouty's Adventures : About the OST

Sprouty's Adventures

As AlKeVi's composer, I'd like to talk about Sprouty' s music. What have already been produced for the first opus. Here, I will focus on the very first...