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Abram Jones is a designer of economic strategy games. These games usually focus on dynamic mechanics involving business, finance, industry, politics, and sociology.

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Merchant Adventurer

Merchant Adventurer

Grand Strategy

Economic simulation that takes place in the late medieval and early renaissance.

Monopolization

Monopolization

Turn Based Strategy

"This multiplayer browser game is based off a board game I made. I was trying to create something like Monopoly but with dynamic economics and share trading...

Tactical Overload

Tactical Overload

Grand Strategy

Complex sociopolitical strategy game with a dynamic economy. Features industry, finance, social engineering and politics.

Neighborhood Conflict

Neighborhood Conflict

Turn Based Strategy

Kids of the neighborhood battle for social and financial supremacy, based on real events.

Micronations

Micronations

4X

"This was my original attempt to recreate the LARPG City. A game that I created as a child that involved neighborhood kids forming their own governments...