Fully working modified Blue Shadow/DEHUD for Brutal Doom v17, Zandronum v1 and Samsara 27b for ZDOOM/GZDOOM. The samsara version works just fine in Heretic and Hexen as well. The ammo counters on the top right will accommodate the classes that don't use the standard 4 weapon types. In the Brutal Doom version, you can keep track of the secret weapon ammo without having to select the guns anymore. The Brutal Doom version has a normal version and a NR version for those like me who use the NoReload mutator. As of 2b there is now Zandronum Support. Since the resolution feature in SBARINFO doesn't exist for it, I had to comment it out. Meaning, you have to run it at HUD_SCALE 0 to use it properly in zandronum (So on 1080p screens it's going to be a bit small). There is also ACS and NonACS versions. The ACS version has the bar/number color changing behavior like the previous ones did while the nonACS one doesn't.
Version 3 Changelog
General
-Tweaked naming convention to be more consistent.
Samsara
-ClusterRocketAmmo is now referenced as MultiRocketAmmo
-Fixed Purple Health Anomalies
-No more Tome of Power Anomalies
-Strife keys now show properly in the key bar.
-When playing Strife, a dedicated coin counter will appear on the top left.
-Added Sigil indicator when carrying Sigil pieces.
-NonACS Zdoom Samsara should show the proper top left information.
Brutal
-Added old Skulltag weapon capability.
Changelog since Version 2
Features:
-Zandronum Support
-New NonACS version
-Chex keys properly show in HUD while playing Chex Quest.
-Heretic Key alignment adjusted.
Changelog since version 1
Features:
1.6 NC Hud's Blue Health/Armor Bar progression added for both editions.
As Security Officer, the health/armor bars will become purple when your health is above 200.
Bug Fixes:
Ammo now displays properly as Parias.
Ranger mugshot anomalies fixed.
Doom God Mode mugshot aligned properly.
Partial Invisibility no longer shows a ranger face behind your current mugshot. (As PI works for ranger properly now).
I have a problem. The HUD is displayed pretty well... but only when I'm looking at the map :/
Change your screen size
To what?
With Zandronum 2.0 the hud stretches all over the screen. With Zandronum 1.1 it works perfectly...