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Description

A small (in file size terms) addon for 1257AD v1.13 that add various OSPs and other things put together to enhance the base mod.

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1257 Reloaded Submod v1.6
Comments  (0 - 50 of 51)
Dark1Isaac
Dark1Isaac

This is a must have for this mod! Awesome work!

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obamaladen Author
obamaladen

Thanks

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Valuk
Valuk

What about horse textures? Great job btw.

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obamaladen Author
obamaladen

It doesn't add any new textures in the current version (v1.3 adds stuff for female faces) so i recommend you to use the repolished addon in the 1257AD subforum. It will work with this if the author didn't rename the textures to something else.

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Tallestdavid
Tallestdavid

open source? medieval conquest on steam basically copy paste this mod and called it theirs but inspired by this when its basically the same xD

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Banmin
Banmin

Why traders in towns don't have anything?

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ivanhoe95
ivanhoe95

Yeah I also have this problem + can't recruit lances in literally any of the towns/castles... specials and local mercenries are available, but lances are always 0 :\

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obamaladen Author
obamaladen

I forgot to call the scripts that give item to merchants at the game start. Same thing about the lances. The workaround is waiting 72 hours for merchants and 168 hours for lances. Or just set the options to something lower so they update faster the first time. This is fixed in v1.4

EDIT: did a quick test starting a new game as Novgorod and the lances are there. What faction did you play as?

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Banmin
Banmin

Polish Principalities

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obamaladen Author
obamaladen

Did you also had the lance bug?

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Banmin
Banmin

I could recruit lances from my village, so propably no.

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KaptainCnucklz
KaptainCnucklz

I've been using 1257AD 1.13AP Repolished v1.4 Submod over on the TW Forum for a while now. Any reason I should use this over Repolished?

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obamaladen Author
obamaladen

Did you read anything in the description of both submods? If yes you would know that this changes gameplay related stuff, while Repolished mostly changes graphics, and that both CAN be used on top of each other.

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KaptainCnucklz
KaptainCnucklz

My bad, I need to stop skimming things. Thanks.

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metenver
metenver

i can't kill lords, help!

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obamaladen Author
obamaladen

You must be mistaking this for medieval conquests. You can't kill lords here because that's game breaking (no new lords can be created so the map eventually becomes empty).

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AnUnconvenientStalke
AnUnconvenientStalke

I found this weird problem, whenever a peasant woman is in battle she is unkillable, and if you cheat to kill her the game just crashes

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obamaladen Author
obamaladen

This is unconfirmed. I didn't found this bug here. But i will reinstall 1257 and paste the reloaded submod to see if it's a missing things related to female bodies.

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AnUnconvenientStalke
AnUnconvenientStalke

Thank you for taking the time to do that

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Indo_95
Indo_95

It’s crashing when choosing certain face gen for hair

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obamaladen Author
obamaladen

Confirmed here. I will try to fix it.

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Deathstruck
Deathstruck

Hey there, apologies if I somehow missed it: But does this version fix the original 1257AD bug where during sieges the attacking AI would refuse to shoot?

It would be worse especially when you are the defender or a freelancer in the attacking army, since you cannot give orders to them. Or if a friendly lord joins you in the attack. The archers will just stand there and get killed.

In case not: I think the only version of 1257AD I know that fixed it was the modded2x from 4chan (with open source code and all), but the dev abandoned it..

Apart from the fix it also includes much better textures/models for the world map, arabian scenes, coloured UI and some other small goodies etc.

Do you think the above mentioned would be worth looking into for your submod as a possible addition?

Github.com

Thanks for at least considering it. :)

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Deathstruck
Deathstruck

Oh, and forgot to ask: Does it also include the upstab/shield overstab animations for polearms/spears?

Sorry for the barrage of questions.

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obamaladen Author
obamaladen

I tried and thought i fixed it on v1.4. But now that i checked it's not working as intended.

About the above mod, i used vanilla 1257AD as base in creating the addon so it doesn't have any of the features that the modded version that you posted have.

The reloaded submod will probably work with the modded 1257AD if you don't replace the modded item_kinds.txt with the reloaded one.

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ivanhoe95
ivanhoe95

Please fix that some units (especially Scottish, Welsh and Moorish) don't have the boots ticked in the troop trees, and therefore they don't necessarily have footwear which results in invisible legs :\

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obamaladen Author
obamaladen

I added boots and shoes to higher tier welsh units in v1dot4. The lower tiers are supposed to be like that, since they were poor as f***.

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ivanhoe95
ivanhoe95

I do understand that, but since the mod uses full-leg boots starting from the hip (vs. vanilla half-leg boots starting from the knees) the resulst are invisible thighs. There is a "full-leg" barefoot model among the boots, give them that...

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loziroko12
loziroko12

hey man you should really just create a new mod page for this... i really like where this is going, theres a lot of good features and osp from the viking conquest.. hopefully you could try to convert those to this mod :)

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obamaladen Author
obamaladen

I don't think a separate mod page is "alright" with the devs. I respect the work they put in this mod.

About viking conquest features: i will take a look at that. But it will probably take a lot of work and i currently don't have the time.

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loziroko12
loziroko12

bro, Devs already abandoned this after releasing the osp couple of months ago. A seperate mod page doesn't have to disrespect them, Just name it as a modification to this mod or a fan continuation with their name plastered on the mod page. I'm pretty sure they will be happy if someone who has deep respect for them still showing support and taking it into their hands on improving or adding more depth to the mod they no longer able to update or support. All it takes is prob ask them.

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loziroko12
loziroko12

oh yeah btw i started as a princess for guelphs, i checked my notes and i didn't have any family members or stated as a vassal.. I also started as a prince for the teutonic order and my name was changed to livestock farm for some reason

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obamaladen Author
obamaladen

I will contact the devs. Thank you for your suggestion.

About the bugs: Indeed Guelphs start is bugged. But Teutonic Order start didn't show any problems. I fix it.

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Master_Rawl
Master_Rawl

Great work, mate. I've been playing this for the past week and love what you are doing with 1257 AD.

Would you like us to post bugs here or on another platform?

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obamaladen Author
obamaladen

Post about them on the Taleworlds forum.

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Guest
Guest

How do I change my kingdom's culture? None of my court gives me the option.

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obamaladen Author
obamaladen

Did you assign a companion as a minister?

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duppydem
duppydem

For some reason none of the party size modifiers under the reloaded options work. The funny thing is the prison management works completely fine. I tried all of the options to modify the party size from base size,size for faction leader,marshals etc.

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obamaladen Author
obamaladen

Do you mean your party size or NPC party size?

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obamaladen Author
obamaladen

Nevermind. I forgot to modify the script that changes player party size, so only NPC lords got the changes. I fixed it now and it will be in the next version.

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Loprais78
Loprais78

Hello,I have question,why I alawys have to start at Bremen,I am playing for HRE.In previous version of AD1257 I played fron Nordlingen,I started game again and again,until I was lord of Nordlingen.BTW this is the best staring position for HRE in my oppinion.But now I am able to play only from Bremen.Can the towns be assigned randomly again,please?

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xLeSZcZx
xLeSZcZx

How can I recruit my custom troops with lance recruitment systeem feature ON? Is it possible at all?

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Milivoje02
Milivoje02

There is no pirate and bandit on the map,no matter how much I edit parameters,There are no bandit at all on maps :(

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TemplarDylan
TemplarDylan

Hello, I have a problem here. Whenever I recruited some patrols from my Constable, they have only zero troops. Can you help with this bug, please?

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