Discussing our demo (which you can still play!) and looking back on Steam Next Fest.
Discover the Citadel, a mythical place suspended above a black hole filled with demons, curses, loot and incredible power in this Action Role-Based Rogue-lite...
A Haunted House Summary: A Haunted House is a game inspired by classic survival horror. You play as paranormal investigator Eerie Grey who has been summoned...
Discussing the Magic of Animation Retargeting in BattleJuice Alchemist.
Exploring Vertical Diversity in Our Game World. We're taking a look at high mountains and deep lakes and the stuff between.
In our latest devlog, I unveil the secrets behind some of our visual effects, crucial for our hyper-stylized look. Join us on this mystical journey as...
Having vertically diverse landscapes or multi-storey buildings in top-down RPGs is not as trivial as you might think
Prototype scrolling shoot-em'-up currently under development, inspired by retro STG classics such as Elemental Master and Gunbird. Master five elemental...
Big overhaul and building a foundation for our cinematics in Unreal Engine.
Let me take you on a trip (that I actually didn't take myself) to Vilnius, Lithuania
The challenges of preparing BattleJuice Alchemist to be released in multiple languages.
Storyline: In 1750, right after Europe’s great plague came to an end, the catholic church saw a significant increase in cases of possession and unnatural...
We found a publisher and secured additional funding from multiple sources, so we can continue development without starving.
Let's have a look at how enemies' debuffs tie in with our new combat tower.
We added a shield ability to our enemies, let me explain a bit how it works and connects to other game mechanics.
It has been a while since I updated the playtest version here on Steam, now the big base building patch is here!
Wander haunted halls as an office temp and collect magical cards with supernatural abilities to fight demons and save the office from being dragged to...
The day-night cycle has been mainly cosmetic so far. Now its time to shine has come and it is introduced with a bang (of UI animations).
Let me tell you a bit about the cinematics for BattleJuice Alchemist, the process of making them.
Bosorka is an exciting action roguelike where a young witch saves the world from insidious and cruel demons. Combine runes, master a variety of brooms...
Explaining the functionality of our base building system with regards to power and new elements
I'm adding more advanced building options, watch me build the first real tower!
In this devlog I tell you a story of stupid mistakes I made to hopefully entertain you and talk about some fun principles and theories.
Taking a closer look on how base building requires re-thinking some systems such as multistory buildings and even controlling your character.
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