Report How big is your dev team?

Poll started by INtense! with 2,280 votes and 50 comments. Browse the poll archive.

 37%

I work alone (851 votes)

 19%

2-4 (423 votes)

 5%

5-10 (122 votes)

 3%

10+ (57 votes)

 36%

I'm not a developer (827 votes)

Comments
sweetbeast
sweetbeast

Im not a developer but i love games and my dream is to become a developer so I can make more games that people will enjoy XD

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Darksoul644
Darksoul644

I wish you success on your dream! I'm sure you'll get there!

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Noah_W
Noah_W

Go for it no better time to start then now.

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DiogoHRL
DiogoHRL

Just start with a basic enginer and some tutorials and escalate from there. Best of luck on your playing and making ;D

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DocZorton
DocZorton

Try out game maker, there is a free trial with most functionality of the full, however i would recommend buying it if you like it, its a great way too easily make games! check it out here: www.yoyogames.com

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sleepychild
sleepychild

Dude. You need a week to learn basic C# programing. You need a month to get the hang of blender and unity3d. There are no excuses anymore, I want you to relese a playable demo of something by the end of september! If I can help you in some way IM me.

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sweetbeast
sweetbeast

I know that.. But seriusly i cant start yet.. You see im 15 for starters and my mum hates computer games so i dont even own a computer ;( the computer i can use is at my dads place and im only there 6days in a month so i dont think i can make anything in just a month but i will get my school computer in agust the 19th so i might be able to start there... But that computer suck its super slow and and cant even handle a browser game. Thank you anyway you made me happy but im stuck with nothing to progress on untill next summer when i will get my very own computer xD

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HeuGamer
HeuGamer

Forever Alone. :C

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wiio6
wiio6

seems legit

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Ausländer
Ausländer

I work alone. :( Always looking for others ;P

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DocZorton
DocZorton

Hey i wouldn't mind working on games with someone, i have "some" programming skill, but i prefer texturing, i make games on game maker usually, however have made some using python.

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Ausländer
Ausländer

Dude, let's do it. I'm a programmer (4 years now) and recently I've been using Game Maker a lot.

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Mikjaash
Mikjaash

I feel like it's much more easier to work alone.
You know exactly what you're doing.
You write the code the way you want to.
You know all the variables.
You make the graphics like you want.

I've tried working with others but it ended up being a mess.
So I'm sticking with developing on my own.

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HeuGamer
HeuGamer

This ^

I feel this way too.

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e_Glyde
e_Glyde

I feel the same way.

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Guest
Guest

Really? You think your skills can operate at an optimum level when divided so utterly? Maybe you just haven't found the right team. As an artist, I wouldn't trade my code monkey for all the programming knowledge in the world. :D

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Mikjaash
Mikjaash

Yes, I do think so.
If you have a nice idea for a game, and you really want to make it then developing it on your own shouldn't stop you or make things harder. It's all about planning the development process, if anything.

The game I am currently developing, I got a good idea while just sitting around being bored. For the next couple of days in school I thought of how I am going to code it; if I should use my old dusty engine or write it all new. How the menu is going to look, what the graphics will be like, how much content I should add and so on. I then wrote some tests to make sure it would work (The hard stuff). It worked, so I started working on a bunch of sprites so I wouldn't need to make it later when I had already started coding the game. When I had a large amount of sprites I started coding and here we are about a month-month and a half in the development and things are working out great.

You don't need to be several people, at all...

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LordIheanacho
LordIheanacho

Agreed.

At least when it comes to art and programming.

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PSTTeam
PSTTeam

Yes, working alone is better than working with other people since you're the only one know exactly what you're doing. (But you also have to remember, there's a limit on what one person can do.)

But it's much more better if you could work with other person(s) who share similar mind with you.

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robinerd
robinerd

What if your way of doing things is not always the best way? Group discussions done right often end up with a solution better than one original idea. Sharing knowledge in a team, learning from each other.

Just make sure to use proper collaboration tools such as version control, issue management, documentation and agile methods, and you'll get rid of many frustrations to see the true power of a tight effective team.

It's harder to work in a team, but once you get the hang of it and find a good team, you'll love it.

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Jim70
Jim70

dear sweetblast: you know, it is quite easy if you use a game engine like unity. i work alone and its so easy with all the diferent game engins.

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sweetbeast
sweetbeast

Yay thanks xD

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CrimsonEmperor
CrimsonEmperor

I am working with one friend.
Why? Because he know how to make sprites, and i know how to code.

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RoguelikesEsp
RoguelikesEsp

I work alone... But, i think is better.

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Boxpipe
Boxpipe

lvl 17 dev LFG!

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LordIheanacho
LordIheanacho

I would like to say a team of 5-10, however most of them are voice actors, a music composer, and the producer/story writer working on our current game. In regards to making the game art and programming the gameplay features, I tend to work alone (since I have not been so lucky finding any artist and/or programmer to join my team). Kind of sucks considering I was forced(by such misfortune) to spend nearly a decade on the game working on the visual content, but at least it's still paying off.

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Guest
Guest

Im starting to make games! Hope for the best everyone

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pleasedeletethisgame
pleasedeletethisgame

It's an incredible amount of work and I like to work alone, but no man/woman/hermaphrodite is an island. It takes a lot to do everything on your own, and I am learning to find the right help where I need it. It's amazing how much more you can accomplish when working with others who are as passionate about making games as you are. My dream-team? 1 amazing artist, 1 genius coder, and myself to direct it all and dream-up the world/story/characters and write it all into a great story to carry all that art and code to the finish!

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Garmichael
Garmichael

If you're on a lone developer who would like to join a team, check out Develteam.com

Develteam.com

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IsThatMithril
IsThatMithril

A team would be good to have.

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sweetbeast
sweetbeast

Okej now I have found unity! checked a few things and now the only thing that is holding me back Is my mom... I dont have computer but i do have an ipad that i got from my dad... And the computer i can borrow is at my dads place and im there every bi-weekend and thats 6 days in a month... I will have to wait another year...then i will get my own computer for the first time XD and there is were i will start making some kind of game. I dont have an idea now but i do think i can come up with something. Wish me good luck guys and gal's x3

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PsychoZombii
PsychoZombii

I work alone. Though, a team WOULD be nice to have. But i guess the upsides for working alone is:

1. Bigger sense of accomplishment

2. No need for waiting for anyone, you can work constantly

3. If a game fails, you can't blame anyone else(though i probably wouldn't), therefore you spend less time arguing, and more time preventing the failure in the future.

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isbeorn
isbeorn

My project is small enough to be managed by me alone and I do everything that is fun and appealing to me. If I find someone that can do parts of the game that I'm not determined to do myself better than me I let them. It is very satisfying to have an exchange of services where everyone is happy!

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quintenkock
quintenkock

Well, I don't own a development comapny or something like that, but I sometimes program games for myself, and I competed in Ludum Dare

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Mikjaash
Mikjaash

Which monumental douche dislikes all the comments...?

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GoldenWolfGames
GoldenWolfGames

I'm a Gamer firstly but i'm also a developer, my aim is to bring as many awesome games as possible to the indie gaming community as possible. We're not trying to make money we just want to make fun games what gamers will love and play over and over again! check out our IndieDB page please fellow gamers! Indiedb.com also any developers looking for open positions then contact us :)

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DiabolicalWaffle
DiabolicalWaffle

Part of a 4-man dev team. :'D so proud!

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Guest
Guest

Hehe the game I work on has nearly 1000 people wanting to help. :p

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gammerboy1999
gammerboy1999

lord h: i am an aspiring animator and i am an art fanatic if you need a concept artist i can help! i honestly don't know your deadlines or anything so just send me the details and i can probably help.

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TacticalDan
TacticalDan

I wish I could get some guys on my side. Sure would be a load off my back.

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UchihaKuriso
UchihaKuriso

Started as one, then gf wanted to help so its two now. xD

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GmacktheGummy
GmacktheGummy

I work alone. Though I have worked on several projects with other people, I do primarily better when I'm the only one on the team, other than composers.

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lodendsg
lodendsg

I work alone for the most part when it comes to game; would be happy to have a hand particularly in the arts department.
I work just as well in a team as I do solo.
As far as my opinion; if I could form a team I would, I prefer to work with one. I am a professional software engineer for quite a while now; I have worked in environments that go both ways (no 1 eng on any task) and (you own this code) if the team is managed properly and the project is managed (separately) and properly team work seems to produce superior quality with a lower relative overhead despite the greater number of resources applied. That being said wholly owning what you’re working on does give a unique level of creative freedom even if you simply own a part of the greater system; and a poorly managed team and or project will suffer no matter the team/team size. Collaboration defiantly enriches the overall product but can stifle productivity when it’s applied at to granular a level. So it really depends on the size of your project and team I think 2 or 3 is nearly always better than 1 especially when their skill sets or at least specialties are diverse but 2-many especially without some form of dedicated management can easily hinder more than help.

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stray-shadow
stray-shadow

The more people who can help on a project (hopefully) the less time it should take to finish and the better it should look/play as everyone is doing the best in their field(s), larger games would need a bigger team to get it done in a sensible amount of time.

The game has everything defined by the project leader, he or she has the full vision of the game in his or her mind and using documents like the GDD and team meetings/feedback will ensure the game ends up exactly where it's supposed to be.

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Vidiot_X
Vidiot_X

I code alone but I have a beta testing team. :)

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IsmoLaitela
IsmoLaitela

I'll work alone, mostly. My brother is great composing epic orchestral tracks, so I sometimes take and use them in my own projects (My skills can only let me create danceable music). The biggest thing I'm missing, is graphic/pixel artist. I know plenty of coders, but they have faced the same thing: No graphic artist or designer. Still, won't let that slow me down, buehahahaa!

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garigcw
garigcw

I'm managing a couple of teams for my publishing company, but I have my own project (a metroidvania type) that right now only has 2 people including myself. Getting some more people on the project would definitely be a plus, but making sure you find the right fit for your project is extremely important.

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FlyteInd
FlyteInd

I am seeking more devs but for now I am alone and struggling.

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