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Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.

Post news Report RSS Tremulous 1.0.2 released

OK, I lied. There is another release before the stand alone version: 1.0.2. The focus is much the same as for 1.0.1, i.e. balance tweaks and bug fixes. The primary reason for making another release is that we've reached a point with the 1.0.1 data where it is clear what the changes accomplished,

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OK, I lied. There is another release before the stand alone version: 1.0.2. The focus is much the same as for 1.0.1, i.e. balance tweaks and bug fixes. The primary reason for making another release is that we've reached a point with the 1.0.1 data where it is clear what the changes accomplished, and gathering further data is essentially useless.

Work continues on the stand alone version. I have been spending a lot of time contributing to icculus.org Q3 with a view to using it as base. The vast majority of known Q3 bugs have been squashed, and certainly all the serious ones. I can heartily recommend it as a good client to use for playing Tremulous, assuming you're comfortable compiling it yourself. Note it's possible to compile a Windows client with MinGW, so you don't need expensive tools like Visual Studio to get your feet wet.

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