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Tainted Fate is an open world horror adventure game played with two protagonists with original gameplay features. Played in first person, it features an inventory system, dynamic conversations, puzzles, two timelines (1940's and 2012), latest graphics technology and an engaging story that changes depending on your decisions.

Report abuse Playable Pre-Alpha\TechDemo V2 for WINDOWS
Jan 28th, 2013
452.85mb (474,851,452 bytes)
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Welcome! This is the second Pre-Alpha\TechDemo version of the game. You can roam the island at your leisure and find cool stuff. Dozens of new stuff added. Check the description.

CONFIGURATOR.EXE is your one-stop shop to tweak the settings like the resolution and stuff
GAME.EXE is the executable that runs the game itself.

If you have MS Net Framework 4.0 installed on your PC then you can run the Game.exe to start the game.
If you do not have Net Framework installed, run the Game_MonoRuntime.exe instead! Cool.

recommended PC specs (if you leave the settings the way they are):
GPU: geforce 260gts or AMD equivalent
CPU: 2ghz dual core
RAM: 1GB on Win XP, 2GB on Win Vista, 7, 8, MAC

Minimum specs:
If you turn off shadows and water reflection in the settings, you can run it on a geforce 6600 or AMD equivalent and a 2.0 single core cpu.
If you also turn off 3.0 shaders in the configurator, you can run it on a toaster.

The requirements will go down in the final release of the game. What you are playing now is an unpolished messy build with 30% placeholder graphics.
Please don't be mad if the game does not run on your PC the way it was intended, it's a work in progress.


Tainted Fate P-Alpha 1

-The first one.

Tainted Fate P-Alpha 2

-Terrain Level Of Detail added, game runs 1.5x better and terrain is smoother
-Sprinting, still no gui for it
-Wind velocity changes depending on map
-added different fences for every building
-Ladders are now functional - still funky, but usable
-Added many objects with dynamic physics
-replaced many missing textures
-normalized normal maps (no more excessively bumped 2005 style textures)
-Made 2012 versions of buildings (very run down and old)
-Music added
-Added temporary main menu for map choosing

Preview Image
Playable Pre-Alpha\TechDemo  V2 for WINDOWS
Post comment Comments
Argoon Jan 28 2013, 5:29pm says:

Nice to see that you will update the the normal maps they indeed looked very excessive in their power, also from the texture files on your last demo i saw that you have the specular maps very strong you should make then darker so your materials do not look like wet surfaces or in some cases like molten glass, has you are taking inspiration from Amnesia see how they made their specular maps, it will help you a tonne.
Good luck with your game and funding campaign.

+2 votes     reply to comment
MisfitVillage Author
MisfitVillage Jan 28 2013, 7:35pm replied:

True dat. The specular maps were also brought down a lot.

+1 vote   reply to comment
Guest Apr 24 2013, 9:16pm says:

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MisfitVillage Author
MisfitVillage May 3 2013, 4:05pm replied:

Nothing yet. Just exploration.

+1 vote   reply to comment
RiverVassi Jul 21 2013, 12:11pm replied:

Do you have a YouTube channel? And could you message it to me if you get a chance?

+2 votes     reply to comment
MisfitVillage Author
MisfitVillage Aug 22 2013, 10:07am replied: +1 vote   reply to comment
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Tainted Fate
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