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Sorry for this long delay :) I am so back with a start of an engine :P And i will present you for new features as i uncover them This time it will go faster And it will be completed! >Steelwars< Will be a lesser fast paced 2D game that will focus on teamplay and tactics' The gameplay will be unique and will play a big role in the liking of it' Also this game will concentrate on vehicles' -Money' Resources, Killing, Scavanging -Extremely big maps' -Destructable bases' -Multiplayer gameplay' -Reinforcement systems' (Later in development) -Four infantry classes with each their uniqe weapons and weaknesses' (3*4 weapons/gadgets) -Vehicles' -Map editor' -Single player campaign' (Later in development) >These are the infantry included< Engineer' This one don't have any weapons for defence' It is able to repair building' They can also pick up resources and scavange scraps' -Vehicle-Repair(Wrench) -Building-Repair(Repair-Drone) -Robot-Repair(Repair-Drongs) Sniper' The lightest and fastest...

Report RSS Stand Alone Started

I started the Stand Alone game SteelWar three weeks ago. I allready implemented stuff like: - location damage. - 2D models - Polygon collision. - First class. - A Barrack Buy screen. - Weapon buy. - "3D" sound. (directional and fading sound) These are the currently implemented stuff. Since

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I started the Stand Alone game SteelWar three weeks ago. I allready implemented stuff like:
- location damage. - 2D models - Polygon collision. - First class. - A Barrack Buy screen. - Weapon buy. - "3D" sound. (directional and fading sound)
These are the currently implemented stuff. Since i started 3 weeks ago i personally think it is much.

Screens:
Player model: [modimg26971 NOT FOUND]
Barrack buy screen: [modimg26970 NOT FOUND]

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