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Shin Samurai Jazz is a platform-adventure game. It combines the likes of film noir and samurai cinema, presenting them with 8-bit graphics, an electro-jazz soundtrack, and a comic/manga-like style creating a unique atmosphere. Unlike it's predecessor, samurai_jazz, Shin Samurai Jazz features jumping mechanics inspired by chuunori, an old technique used in kabuki theatre to give the illusion of flying. It's combat mechanics are more combo-based with the ability to juggle enemies and perform mid-air combinations also inspired by chuunori. While the adventure elements remain intact, the puzzles are more complex with varied level designs and enemy placements/attack patterns that make use of the game's mechanics. And while the game retains that 8-bit vibe, regenerating health and infinite lives/continues are fairly implement to relieve players of some of that Golden-Era frustration.

Post news Report RSS Shin Samurai Jazz (Demo Version) Update

Some fixes have been made to the Adventure/Platformer and as well as a new trailer.

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Shin Samurai Jazz (Demo Version)

Here's a list of changes made since the last update:

  • Jumping animation has been updated
  • Player character "blinks" after taking damage
  • A glitch where the player becomes invulnerable while on the ground after taking multiple hits from both sides is fixed
  • You can also regain your double jump by just sliding on a wall or grabbing a ledge (previously, a wall-jump, jumping while hanging, or landing was required to regain your double jump)

New Gameplay Trailer:


If you would like to play this game on Steam, please do give it an upvote here:
Steamcommunity.com

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