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Shin Samurai Jazz is a platform-adventure game. It combines the likes of film noir and samurai cinema, presenting them with 8-bit graphics, an electro-jazz soundtrack, and a comic/manga-like style creating a unique atmosphere. Unlike it's predecessor, samurai_jazz, Shin Samurai Jazz features jumping mechanics inspired by chuunori, an old technique used in kabuki theatre to give the illusion of flying. It's combat mechanics are more combo-based with the ability to juggle enemies and perform mid-air combinations also inspired by chuunori. While the adventure elements remain intact, the puzzles are more complex with varied level designs and enemy placements/attack patterns that make use of the game's mechanics. And while the game retains that 8-bit vibe, regenerating health and infinite lives/continues are fairly implement to relieve players of some of that Golden-Era frustration.

Post news Report RSS Shin Samurai Jazz Demo Update and Greenlight Announcement

The adventure/platformer's demo received an update as well as a submission to Steam's Greenlight among a few other things...

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Shin Samurai Jazz (Demo Version)

The changes to the demo include the following:
- Aerial attack animations have been slighting modified
- A few backgrounds have been visually changed
- The sprite "smearing" issue that appeared on some monitors has been corrected
- Windowed mode is bigger by default
- More NPC dialogue has been added
- The right trigger on the Xbox 360 controller can also be used to assume stance
- Other tweaks have been made to clean the engine up a bit

Also, a higher quality trailer has been made. Watch it here:

If you would like this game available on Steam, please do feel free to vote for it on it's respective Greenlight page here:
Steamcommunity.com

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