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An action/adventure game taking ques from both film-noir and samurai-drama's of old, "samurai_jazz" takes players on an adventure through an enigmatic city, engaging in realistic sword-fights, encounters with mythological beings, and quirky dialog with the local inhabitants all presented in a pseudo 8-bit format. While action remains the central focus, a bit of detective work and puzzle-solving is necessary along with the usage of twitch-reflexes while having to plan and perform strategies effectively to overcome each of the game's abstract scenarios.

Post news Report RSS An update to the playable demo

The playable demo of samurai_jazz receives an update.

Posted by on

This is the list of what's changed since the last update to the demo:
- Enemy swordsman block less of the players attacks than before
- Some changes have been made to develop the plot more clearly
- A few areas have been slightly redesigned
- Other smaller changes were also made to help make the gameplay feel smoother


The demo is available for download here:

samurai_jazz (demo)

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sgmongo
sgmongo - - 53 comments

I was really interested. But after watching that, everyone dies the same way, and the main character only knows one attack. Adding a touch of variety there would really help, even if its still only one attack button.

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dateryu
dateryu - - 8 comments

Yes, animation variety would be pretty cool.

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MrFidelmios
MrFidelmios - - 95 comments

This game seems like it needs to be quicker pace wise. And a few different jabs or slices would be great.

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