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Roses and Gems is a game all about dying. Er, I mean, Roses and Gems is all about avoiding the inevitable, whether you're slaying harmless creatures trying to blow up your catalyst, mining underground for gems to trade with merchants, collecting upgrades for your person, finding secrets of the underground or even building the baddest, wickedest fort ever only to have it torn down by dirt slinging dung beetles.

Post news Report RSS Roses and Gems v1.1.0 is out!

After working on an update for a few months, it's finally out!

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Well, after a few hard(lol, as if programming is hard) months of coding, I've finally finished Roses and Gems v1.1.0! There isn't really much more to say other than go check it out: pirate-rob.itch.io/roses-and-gems

Also, a change log:

code:
- Made an explosion when you die that clears enemies around the machine
- Removed inability to do anything for a short while after dying
- Added an explosion after dieing and remove immunity from disabling all your abiliies, so you can stop complaining about spawn camping
- Meteor fire has now been removed due it causing wooden structures to be useless
- Dialogue text and crafting text is now 50% the size it was. This is so that more dialogue can be fitted into the text boxes.
- Dung beetle balls have had damage reduced by half
  - Lucky shots where dung balls take out the machine are a lot less likely
  - Dung balls destroy themselves on impact usually
- New Npc: Ignideus
  - Has 10% chance to spawn instead of normal merchant
  - Immune to fire and spikes
  - Spawns 100% of time on 'enternal suffering' mode
  - Sells fire/'eternal suffering' related items
- New Npc: Tinker
  - Sells Gear related stuff
  - Lives underground
- New Npc: Lumberjack
  - Sells Wood/Saplings
  - Arives in stead of merchant when all trees have been chopped down
  - Buys metals/coal for increased price
- New Item/Upgrades
  - Cleaver
    - Makes range of attack wider
  - Rotten Parrot
    - Knocks enemies back when they touch the player (has cooldown)
- Made the next-event timer not count down if there are enemies/night time
  - Doubled time increase per wave (0.5 sec -> 1 sec)
  - You won't get off so easily, Waves increase faster (on hard: 3 per wave -> 5 per wave)
  - As a result, items are also more expensive as they rise with wave amount
- Merchants now have proper menus!
  - Displays how many gems you have, and how much of a product you own
  - Displays cost and the amount of product
  - Displays the stock of the merchant. No more whining about how the merchant stopped selling you things
  - Fancy Buy/Sell button
  - Useless/Helpful quotes included! (contains useless hints and bad jokes)
  - Blinking and face changes!
- New Game Over/Win screen
  - Shows what you've unlocked
- Credits
- Sound
  - Fixed bats bursting your eardrums
  - Made bug sounds softer
- Difficulties
  - Easy difficulty and Too Flippin Easy difficulty now have to be unlock by dying on hard/easy
  - Two new Difficulties
    - "Game Over"
      - Unlocked by losing the game by the machine exploding
      - 2 new secret items
    - "The End"
      - Unlocked by winning the game
      - Basically, waves don't spawn anymore, useful for testing out things
- Non-Instant death is now a thing for you wealkings
  - You need to take sustained damage in order to die
  - Takes about 0.66th of a second befre you die
  - This system allows you to scrap and nick enemies with out immediatly dying
  - Fire also works off this system, getting crushed doesn't
- New Upgrade: Hand-held machine
  - World won't explode upon no machines existing/ all machines destroyed
  - Creatures will follow you (To kill you)
  - If no machines exist, you still lose all your hearts (ie, unless there are machines, you can't respawn)
- Prettyness
  - Made trees look like trees and not thick poles in the ground
    - Side effect: Tree tops are unbreakable until they're on the ground.
  - Added avatars for every character
  - Enemies explode on death/drop particles when hit
  - Tree tops drop leaves occasionally
  - Dirt bits fall from dirt occasionally
  - Trees now tile together
  - Machines have proper broken sprites
  - Machines have purple particles
  - Machines spark as they get more damage
  - The world shakes as it crumbles around you (awesome shake effect now in-game)
  - Lighting has been added
    - Fireflies, fires, the machine and gem ores now glow
    - It gets darker at night and underground (not pitch black)
  - Made logs darker to show they are in the background and can't be collided with
  - Torches
    - These became nessacary as exploring the underground got a bit fustrating in the dark
  - There's now an evening sky
- Physics
  - Dirt has been made sturdier when there's a background
    - This allows for tunnel digging
  - Introduction of "sticky" blocks
    - Certain blocks will be able to hold other blocks up on thier sides
    - This includes dirt, stone and horizontal support logs
  - Gem shards float in the air and are solid, allowing for floating islands to be built
    - Creatures will still actively path to gem shards and destroy them
- Generation
  - One Forest will spawn per map (Extra wood for you scrubz)
  - Dwarven Hall is now much more interesting
  - Caves are now generated!
    - Cavey things are generated in caves to make them feel less empty
    - Extra loots in caves
- Mecahnisms
  - New items have been added to make more complex traps
  - Gears allow for the conveying of kenetic movement
    - Will hurt anything touching them if turning
  - Sawblades, powered by gears. Generally nasty
  - Windmills, powers gears
  - Gearboxs can be toggled to control gears
    - Can be linked to other gearboxes (and windmills) via vertical logs to transmit/recieve power 
  - Gears next to automatic traps reduce the traps cooldown
- Critters
  - Ants
    - They now dig smarter tunnels
    - Instead of using dirt to build up, they use foilage
  - Nerf spider's and bat's digging speed
  - Critters don't path to gem shards are they less than 3 times the distance to shards compared to the machine
  - Critters now spawn underground if the highest machine on the map is underground.
- Guards
  - Can shoot arrows as well as sword fighting
  - Guards now use flags as guard posts (each flag will have one guard guarding it)
- Controls:
  - Removed the craft key
  - Craft menu can now be accessed by toggling the invetory key (Default 'E')
  - Fight key default changed to 'Q'
  - Talking to merchants requires pressing the inventory key
  - Esc now quits the crafting menu if it's up rather than going to the in-game menu
- Combat
  - Added knockback
  - Added directional attacks
  - Weapons
    - Fire sword's glorified-firelighter-like attack has been removed and replace by World's Bane attack
    - World's Bane now has a new attack
    - Decreased range of starting sword and reduced cooldown
  - New Weapons
    - Stonebound Hammer: Slam the ground and do damge in a line, knocking enemies into the air
    - Lightning Rod: Zzzzzzzap
  - Combos
    - Weapons now have combos!
    - Starter Sword: slash -> shield bash -> critical slash
    - Bow: arrow (no combos)
    - Fire Sword: Fire slash -> Fire Balls
    - ???: ? -> ? -> ?
    - Stonebound hammer:
    - World's Bane: Every succesful hit on an enemy makes the next attack larger, up to 10x
- Notable Bugfixes
  - ALL THE BUGS
  - Fixed horribly boken hitboxes
  - Fixed various Block physics
  - Fixed movement
  - Fixed ladders/ropes and your inability to climb them properly
- Boss Added
  - Boss fight
  - Secret
  - Secret
  - Spawns on wave 100
  - Secret
  - Ect.
  - Beating the boss alows you to resign and win the game
- Chests
  - Chests now need to be opened using right click, rather than destroying them
  - 'Empty chests' can be opened and closed by toggling
  - 'Empty chests' can be filled with items when they are closed
  - 'Empty chests' will output what is ever inside of them above them when opened
- Tutorial has been updated to reflect changes

If you actually manage to read all of that, then I'm impressed ^^

Now that Roses and Gems is done (for now) I'm going to work on finishing Reign&Rule; (https://www.indiedb.com/games/kingdoms-reign-rule) and hopefully get that published.

And to end off my post:

code:
  - There's now an evening sky

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