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NetTD is a 2D space-based shooter with a handful of planned game modes. The game began as a multiplayer tower defense, hence the nickname NetTD, but has evolved far past that in our expectations. Players will take control of ships, which will have unique abilities, and will outfit them with turrets and modules as they would like. Tower defense games will take place on rectangular maps in which creeps and their paths are pre-determined. Players can construct towers on pre-determined platforms in the map. All of the pre-determined aspects are packaged in the map files and a map editor will be available for use at launch. The tower defense aspect offers a unique way to play the TD genre by forcing unconventional strategies and solutions.

Post tutorial Report RSS NetTD Windows Server setup

Step by step guide to run a NetTD dedicated server on windows

Posted by on - Basic Server Tools

Note: The server files are not publicly available yet

Quickguide:Forward port 24242, then run server.exe.
Clients will now be able to connect to your IP.

Longer guide to set server config:

  1. Run server.exe, then close it after it finishes loading
  2. enter %appdata% in any explorer address bar
  3. go into the nettd folder there
  4. open serverconfig.txt

Explanations of options:IP: the desired IP for your server to bind to, "" means it will bind to all IPs available to your computer.

maprotation: [mode, mapname] pairs for the maprotation [To be implemented]

max netspeed: this is the highest amount of times per second a client may request data and upload it's input. For LAN ~100 is quite fine, lower it if you run out of bandwidth in online play.

mods: toggles the modloadername: Your server name [not used for anything yet]

port: the desired port to bind to. Keep in mind that the port has to be forwarded and you cannot run two servers on the same port.

tickrate: frequency to run the game logic. Lowering it may significantly lower cpu requirements, at the cost of precision.

Furthermore, a server will load a "serverconfig.txt" file preferably from its own folder, then tries appdata. So you can store and run multiple servers simultaneously from multiple folders by saving the config locally.

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