This Alpha game is retro dungeon crawling at it's best. 8bit sounds and music bring you deep into a world of dungeon exploration where each game is a new experience!
Click to learn of all the updates made in the past week, and when you can expect alpha funding to begin.
Posted by Indecom on Jun 22nd, 2012
Hello once again. We are proud to say it's been a very busy week for miniFlake, pushing progress for an alpha build in the coming days. Everything from gameplay, design, art, and even A.I. have been tweaked in the past 7 days. We're really underway!

Let's jump in and see what changes have been made:
As is evident, tons of progress has been made, fueled by the great support we are recieving both here and on other development forums. However much needs to be finished before we can reach an alpha stage, and we hope to reach that goal in the coming week to begin the alpha funding program on Desura.
Just to give you a taste of what to expect in the alpha, I'll list below the things that need completing before the alpha stage can begin:
•Thousands of monster types will need to be implemented, with unique stats and attack types.
•Spells will need to be incorporated with at least one spell ready
•Hundreds of item and several item types will need to be put in place, so using a potion has a different effect than using a weapon.
•The Crawler's Tome should at least be explorable, if not fully functional.
•Player health, magick, and experience will all be represented in the interface.
•Battle damage should be calculated in a way that more closely resembles the final product.
BONUS NEWS!
Another game Wolfgame worked on was with France’s One Life Remains. DIVE is on exhibit at La Gaîté Lyrique for the vernissage of “Joue le Jeu” / Play Along. We're really excited to hear the feedback from the festival.
Cheers,
Wolfgang Wozniak and Indecom
Looking pretty damn awesome; can't wait to see the alpha.