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Multiplayer third-person shooter with RPG system and unreal abilities of the main vehicle of the game - gravitank. Enjoy addictive multiplayer with lots of tactical abilities!

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This is our first public update, new gravitank texture, achievement system and new members in team!

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Hi guys, we have our first public update!

The most important part of it is, of course, making final texture and tower for our gravitank. Now it doesn't look like something strange and blue:) I also made simple achievement system, we plan to make about 30-40 achievements, we have made only 3 for simple demonstration by now. The achievements won't be connected only with killing enemies, they will be also connected with other features of game, for example, making equipment or picking up different items. Our designer made textures for first two weapons, now you can see them on video fully textured, I hope you'll like them.

And another important news: we've got new people for our team, the list of our members is updated, but the most impressive, as for me, is Andrew Fotos and Isaak Wells. Andrew made the final model of one of the first enemies - light turret, we like it, I hope you too:) The voicing, made by native English speaker, that is being brought to us by Isaak, is very important, too, because the core of the team isn't English-speaking. I think you'll hear his voicing later in further updates, he has an awesome voice,yeah:)
Here is our video on YouTube, also you can find it in our gallery, as some new screenshots, too.

There could be some problems with processing of the video, possibly

I remind you, that we are still looking for 3D artist and GUI artist:)


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blackmodeler
blackmodeler - - 1,015 comments

interesting enemies, to me they would be a kick-*** type of an opponent for a co-op game, the targeting seems pretty neat too.

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dpsstudio Author
dpsstudio - - 10 comments

Thanks, that AI was my personal idea and fully written by me:) Yeah, AI for those flying things is quite interesting, they can not only avoid your bullets, but even shoot down player's auto-aimed rockets, that's why we placed on the first map relatively small number of them and created achievement for them,because killing them is quite complicated. Good thought about co-op,we're thinking about making something like network version of our project after release, but firstly we have to finish it:)

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