An incredible team-based sidescrolling multiplayer about 2 teams of Knights, Archers and Builders battling for control over a randomly generated terrain. - MINE for rock, wood and gold - Construct CASTLES, - Defense MECHANISMS, - Spike TRAPS, - Retracting bridges & doors - CATAPULTS and more tools to advance your offensive line! - LEAD attacks on the enemies castle or DEFEND your fort - Full CTF mode with advanced workshops and gameplay elements - Zombie Fortress single and multiplayer - fight for your life and survive as long as possible! - all with 64+ other players cooperatively Watch your enemies crumble as their castle falls down on their small pixel heads in a never seen before blend of real-time STRATEGY, PvP multiplayer COMBAT, mining and BUILDING game.
Classic has recieved a large update, more news coming about the full scripting build as we have time to collate it.
Posted by MaxCahill on Oct 18th, 2012
We're coming up to a very large release of KAG, but in the mean-time there's been a lot of stuff addressed in classic (the current playable iteration of the game) that warrants a new release! There are likely to be a few bugs slipped through the net, but it's felt very solid the last few test rounds. Be sure to report bugs in the thread and on mantis.
Hopefully the number of fixes is reassuring to those that seem to think we're not listening to bug reports - Some of these fixes have been sitting in the repo for a good 30 days now, and were just never pushed by accident ;).
What's coming next?
We're working hard on the scripting side of things - combat is coming together again, a lot of things have been re-animated and re-polished, most of the syncing issues have been abated, and the API should be handling multiple games soon, if it isn't already :).
We'll do another round up of things we've been working on and give some more pretty pictures next week, collating that kind of stuff takes too much time for me to set aside at 11:22 PM, heh.