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Me and my friend decided to build a little rpg. At my free time i has been writing it, it grew on me and at present looks like this.

Post news Report RSS Changelog 12/7/2015 => 12/13/2015

Shows what has been done for period from 12/7/2015 to 12/13/2015

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1:56 PM 12/13/2015
starting writing new idea about dropping actor[user_code ok, physics ok, list ok, render]

10:00 AM 12/11/2015
new optimized render added
e3d->stats.SendToGpu bytes idea per frame! to UpdateSubRes and set values, will clear on present
yet another grass bugfix, once again to reduce memory usage+reduce gpu usage, reduce some random unknown grass bugs as well!
quick access menu started

10:30 AM 12/9/2015
added faster render+less memory render
moved new cube of data out of render
material cache automatic cleaner added
loadmat cache also patched
speedup loading times

1:32 PM 12/7/2015
profile interpolator class
unversal sampler idea first implementation tests, reduces memory requrements for sorters

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