New features and changes:
- Improved procedural layout generation
- LOTS of new items
- New enemies
- New tent furniture: The Anvil is where provisions can be spent to increase your ammo past the maximum
- Material gathering from monsters system
- System for trading materials for equipment
- New active item, the Butchering Portal: Grab unaware enemies and bring them to the portal for extra materials
- High-Priority enemies: They yield more materials if killed by portal, drops 1 material if killed normally
- New characters and events
- Many new sound effects
- New music tracks
- Improved stealth and enemy vision ranges
- Added more possibilities for making enemies fight between themselves
- Gamepad support
- Gamepad button prompts
- Keyboard and gamepad-specific text based on which is currently being used
- In-game options menu
- Key and button rebinding
- Tutorial area (Partially done)
- Burning enemies now shakes food off them
- Drowning enemies now shakes ingredients off them
- Parrying enemies now shakes provisions off them
- Small amount of food can be obtained from pots in case of food emergencies
- Small amount of ingredients can be found on bushes in case of ingredients emergencies
- Small amount of provisions can be found on grass in case of provisions emergencies
- Improved monsters spawnpoints randomization
- Experience is not distributed among equipment that didn’t ‘see combat’
- Special thanks item box for supporters names. Each item permanently gets assigned one supporter name
- Haunters now drop materials when trapped in urns
- Ghost sheet much more useful now, enemy won’t get suspicious at all when seeing the knight on it, but moving around reduces its durability
- Reworked how exp is earned after clearing rooms, cleared rooms now reward experience based on how many enemies it contained and how hard they were
- Adjusted equipment material costs
- Updated penalties for dying
- Ironman mode
- Fixed bug where dying in water could cause a crash.
- Fixed anvil and brewing station tips conflict where seeing one would prevent the other from showing.
- Fixed bug where player could fall down a hole during a conversation.
- Fixed bug where opening the help menu would make the options menu not open on the first attempt.
- Reduced initial rooms difficulty.
- Reduced Ghallo’s beak damage.
- Added small event at end of the demo.