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Run and jump, collect coins, confront enemies and avoid traps, open gates and find secret stashes. It's a simple 2D platformer with a twist: You're not a hero from the castle about to slay an evil dragon, you're a goblin cook working for the dragon! It starts slowly but things get more and more complicated as you go.

Post news Report RSS Build 0.0.3.8 available, demo updated

D-pad support, ability to reset keyboard layout, improved tiles and sprites

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After the initial feedback on the last version, build 0.0.3.8 is available for download in Windows and Linux (Ubuntu) edition. There's nothing new content-wise, but there are some important improvements.

  • Added a short pause after re-spawn so players don't accidentaly die again by sliding into a nearby trap (people have been asking for this for months now, so here you are, try it and see if it's all you hoped for)
  • Added ability to reset keyboard keys to default setting (should be useful)
  • Added support for D-pad on gamepads (alongside analogue stick; somehow I forgot it earlier)
  • Improved tree tiles in world 3 (mainly, hole entrances)
  • Improved ghost sprites in world 2 (some shading, but also much more different color variant)

Please note: Promotion to alpha is long overdue. There's no known game-breaking bugs for months now, game works just fine and graphics have been improved a lot lately. I'll change development status from pre-alpha to alpha as soon as I'm happy with the amount of testing this version receives.

Demo has been updated as well.

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