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“Eugenics is the self-direction of human evolution,” bellows the haughty poster. The voices of thousands echoed this cry through the dark halls of science. With Darwin as their god, they gathered together under the banner of progress at the world’s first international Eugenics conference 1912. Their dream: to rid the world of the pain of disease, a seemingly honorable goal indeed. As evolution as their pillar, they believed that if they could control the man, they held the keys to a greater society. They united together to create a race of super humans. Now the war between the super-human and the feeble-minded wages on in a platform game. Play as Danny-Fravel to reclaim the world's right to life.

Post news Report RSS New Sprites and New Levels

Story, graphics, and level update! Lots of stuff has happened in between. I didn't want to release another demo version so quickly unless I had something amazing to show. So, I've mostly been busy integrating the actual story into the game.

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It's been a few months since I've released the first development demo. Lots of stuff has happened in between. I didn't want to release another demo version so quickly unless I had something amazing to show. So, I've mostly been busy integrating the actual story into the game.

But one of my biggest concerns is making the world flow in a logical manner in terms of graphics. Since I've been working on this for so long, some of the terrain doesn't match the particular style of the rest of the world. Namely, the snow tile-set. Although the snow tileset is of higher quality by far, I don't know if I should simplify it to the style of the grass tileset or enhance the grass tileset to the quality of the snow tileset.

But in other news, I'm starting to sprite more and more enemies to spice up the game. Although I don't have any screen-shots of completed work to share at the moment here is a bit of concept art as to what the "desolator" enemies are to look like.

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