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What turns a person into a drug dealer? A drug dealer into a drug lord? Find out in DDS2, a first-person sim set in a dynamic open world. Make contacts, cook drugs, and manage your cartel on Isla Sombra, where power is the only law.

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Ready for the DDS2 Next Fest demo? Let’s dive into the available mechanics and features!

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Y’all, ready to play the Next Fest demo? An updated, BETTER Next Fest demo? OR maybe you want to find out EVERYTHING there is to do in it first?

No problem, we have a list ready for ya! And we can promise you won’t get bored.

So, what’s available in the DDS2 demo?
Gamemode

  • Singleplayer
  • Up to 3-person co-op




Production

  • Weed production – from sowing, and growing the plants to drying
  • Amphetamine production
  • Scheduling meetings with the clients – calendar




Movement and Environment

  • Parkour – allows the player to jump over obstacles and climb up
  • Day and night cycle and dynamic weather conditions (rain, storm, fog)
  • Quick travel via busses, motorbikes and cars
  • Travelling via boats and motorboats
  • Free jump




Player and Inventory

  • Clothes influencing the player’s stats
  • An inventory system with item transfer, special slots, quick access slots and quest inventory




Crafting and Status

  • Player statistics (agility, visibility, etc.)
  • Item crafting




Shops

  • Shop system with available items and furniture to buy and sell
  • Relation system with stores, unlocking new offers and discounts




Trading

  • Reputation system, drug demand and prices
  • Customer communication system and sharing with other players
  • Influencer system, including creating new offers, building relationships and acquiring new clients
  • Drug selling system




Hideouts and Influence

  • Ability to buy hideouts with the possibility of decorating it
  • The cost of operating the premises – the player must pay the bills so as not to lose their reputation in the area




Narration and Other Features

  • Two narration voiceovers to choose from – Eddie or Marcus
  • Hiring employees – dealers
  • Collecting money from sales and creating hierarchies
  • Enemies – thugs
  • Warehouse break-ins
  • Enviro sense, allowing the players to detect points of interest nearby
  • Using items in enviro
  • Cartel levels and cartel experience points, unlocking new features and content
  • Enviro loot
  • Possibility to choose one of six available characters

And what's the changelog for this demo?
Changes and new features:

  • Significant rework of the early game questline for improved readability and more slow-paced step-by-step tutorials, so the beginning gameplay is less overwhelming, especially for single-player
  • Reworked the crafting stations and packaging/unpackaging UI for more readability and quality of life. Visually divided substances and items, added client-side display of available/needed items or substances in the crafting recipe
  • Added the player inventory as an optional source of crafting items (you can disable it in the UI if you want to)
  • Added the sales tasklist to the package creation screen, so you can see the ordered drug list before packaging
  • Reworked the wardrobe UI for more readability and QoL, added the ability to freely drag clothes in all directions as well as take them out of the clothes collection
  • Added the ability to freely put on and take off backpacks as well as drop, search and pickup backpacks from the ground
  • Added backpack hanger, which allows you to store backpacks with items on a hook on the wall in any hideout allowing easy backpack switching and storing
  • Added the ability to jump freely (spacebar release), removed parkour slide
  • Added automatic parkour activation when holding the spacebar while running/walking
  • Multiple improvements to NPC's, added missing props as well as watches on client's arms, visual fixes


Bugfixes and general improvements:

  • Fixed multiple issues occurring to land vehicles with saving and loading, quick traveling, fuel usage and more
  • Improved and fixed issues with parkour mechanics, improved geometry interpretations limiting the amount of possible glitches and other issues
  • Improved ladder interaction and ladder movement
  • Fixed issues with disappearing UI popups and issues with the experience progress bar
  • Fixed issues with teleporting players to the end demo scene (glitches)
  • Fixes and improvements to the game settings, audio settings and more
  • Fixed an exploit where you were able in some cases to load a save with a finished demo and continue the gameplay loop indefinitely
  • Fixed issues with calendar positions not loading properly from the saved game
  • Fixed audio issues, lowered the volume of footsteps
  • Fixed issues considering shop sales and shop basket
  • Fixed issues with drug packages despawning when packaging to a full or partially filled inventory
  • Made any overflowing items picked up or given spawn as a drop bag when player inventory is full
  • Multiple environment improvements and fixes
  • Other minor fixes


Ready to discover all that on your own?

Let’s play!

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