Death by Game Show is a action / twitch / strategy / tower defense droid-manager game set in the 26th Century, inspired by the movie Idiocracy, and lots of games / movies / TV pop cutlure references. You've been sentenced to death, yet have one last shot to save yourself on the fictional TV show called iLikeMoney. You start with only a couple of stupid droids to help you, yet you collect and build an army 10 different cheap-@ss droids, place 10 wtf-defenses and spank the enemy through reaction, skill and upgrades. Bring smarts and use your spawns wisely; distract, counter, overwhelm and snare. One wrong decision is often the end of you! Please check out our Greenlight page for more information. Thank you.
Over at Oointah Games we've been working hard on improving Death by Game Show (https://store.steampowered.com/app/409730/). We've released three major patches since February and over the course of this week we'll be showcasing the changes to our game here:
The “Frustration Fix” Patch Notes 1.01:
* Added a store function within the studio allowing the player to buy more consumable items.
* The buzzer charge and spins accumulated from collecting coins is persistent.
* Consumable droids and buildings with HP or more can be packed away into inventory for future use.
* Buildings can be moved with HP or more.
* The player's score is no longer reset on death.
* The studio spin bonus has been made more obvious.
* The tooltip now shows in 0.5s.
* Added a dynamic UI for droid selection. This highlights what number spawns droids and will adapt to changed numeric key bindings.
* Ensure droids and building dialogue bubble share the same cooldown to streamline screen clutter.
* Addressed a tooltip issue on the studio's left screen.
* Showcased backstory and context as reviewers missed it.
* Updated challenges 2 to 9-7 to make it less hectic and more timely to experiment.
* All challenges from 10-1 have been modified to reflect changes in the earlier portion of the game.
* Removed several voice effects that didn’t connect with on-screen actions accurately.
* Reduced bonus scores given by completing Gold, Silver and Bronze milestones.
* Fixed the bug which stopped enemy buildings without power from highlighting red.
* Fixed a sprite issue in the Challenge Editor.
* The method to trigger tooltips with a controller has been reworked.
* Rank II Buildings now unlock at challenge 11-2 instead of 13-2.
* The Rust in Peace building now strikes based on target, rather than target's path.
* Coins sink slower than previously.