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Death by Game Show is a action / twitch / strategy / tower defense droid-manager game set in the 26th Century, inspired by the movie Idiocracy, and lots of games / movies / TV pop cutlure references. You've been sentenced to death, yet have one last shot to save yourself on the fictional TV show called iLikeMoney. You start with only a couple of stupid droids to help you, yet you collect and build an army 10 different cheap-@ss droids, place 10 wtf-defenses and spank the enemy through reaction, skill and upgrades. Bring smarts and use your spawns wisely; distract, counter, overwhelm and snare. One wrong decision is often the end of you! Please check out our Greenlight page for more information. Thank you.

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Add media Report RSS Death by Game Show 1.01 Trailer - The Frustration
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Description

Over at Oointah Games we've been working hard on improving Death by Game Show (https://store.steampowered.com/app/409730/). We've released three major patches since February and over the course of this week we'll be showcasing the changes to our game here:

The “Frustration Fix” Patch Notes 1.01:

* Added a store function within the studio allowing the player to buy more consumable items.
* The buzzer charge and spins accumulated from collecting coins is persistent.
* Consumable droids and buildings with HP or more can be packed away into inventory for future use.
* Buildings can be moved with HP or more.
* The player's score is no longer reset on death.
* The studio spin bonus has been made more obvious.
* The tooltip now shows in 0.5s.
* Added a dynamic UI for droid selection. This highlights what number spawns droids and will adapt to changed numeric key bindings.
* Ensure droids and building dialogue bubble share the same cooldown to streamline screen clutter.
* Addressed a tooltip issue on the studio's left screen.
* Showcased backstory and context as reviewers missed it.
* Updated challenges 2 to 9-7 to make it less hectic and more timely to experiment.
* All challenges from 10-1 have been modified to reflect changes in the earlier portion of the game.
* Removed several voice effects that didn’t connect with on-screen actions accurately.
* Reduced bonus scores given by completing Gold, Silver and Bronze milestones.
* Fixed the bug which stopped enemy buildings without power from highlighting red.
* Fixed a sprite issue in the Challenge Editor.
* The method to trigger tooltips with a controller has been reworked.
* Rank II Buildings now unlock at challenge 11-2 instead of 13-2.
* The Rust in Peace building now strikes based on target, rather than target's path.
* Coins sink slower than previously.