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Every game now touts of having a great story whether it is an action adventure or RPG they all do that, choice is only an illusion. what we are trying to do is to make choice to really matter, in fact the only thing to matter. So how are you going to do this? well, by trying to make an open narrative game where main story line quests are just their to provide a lore and background story while you decide which actor you kill or befriend, which village to attack or spare, which kingdom to conquer or relinquish.

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