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Crawl puts the player in the role of a mental physician who has entered his patient’s mind in order to deal away with their traumas. Taking inspiration from traditional first-person dungeon crawling games of yesteryear, Crawl breathes new life into a classic genre by introducing a verb system and action-timing combat. Throughout the game the player will traverse incredible dream worlds, fight bizarre infections, and reunite memory fragments. Crawl is a student project and is in some ways heavily flawed; however, it is an impressive demonstration of how far the Game Maker engine can be stretched.

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