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Inspired by Japanese ninja games from the 80s, Chibi Ninja Shino-kun: Treasure of Demon Tower is an arcade retro platformer in which you climb a giant tower while dodging enemies, traps and other obstacles. On your quest you’ll use your hookshot to quickly pull yourself to higher platforms and out of the sight of enemies roaming the various floors of the tower. The game is still very early in development, so basically everything you see is a work in progress!

Post news Report RSS Log#1: Breaking Down

Even walking can be exciting...if the floor is breaking away beneath you!

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Welcome to the first devlog for Chibi Ninja Shino-kun: Treasure of Demon Tower! It's a small one, but we all have to start somewhere, right?

Shino-kun is a platformer at heart, so a big part of the challenge will consist of having to jump around without falling on your face. Unfortunately whoever built Demon Tower didn't want to pay for the best contractors, so the entire thing is basically a lawsuit waiting to happen. Just look at these platforms:

One step and they break apart after one second! Scandalous. You'd think that someone who wants to protect their legendary treasure would spring for platforms that aren't made from bread crumbs stuck together with a glue stick.

It's not all bad, however: If you're daring enough you can create some pretty intense action scenes:

*Indiana Jones music intensifies*

Joking aside though, I'm not 100% sure I like the visual design of these but I am still a bit proud of that crumble effect. I wrote a bit of code to split a sprite into several subsprites and I can apply it to pretty much any image. Fun fact: It's an improved version of the function I used to create the breakable walls in [Speer]!

That's it for this first log but I have many more in the pipeline, so stay tuned! And if you want even more updates and sneak peeks, follow me on Twitter @ohsat_games!

Thanks for reading, I'll see you next time!

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