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Cash_Out is a randomly generated top down shooter with stealth and RPG elements. Build your character and raid buildings to have the biggest cash out.

Post news Report RSS Cash_Out Alpha 21 has been released!

An alpha patch for cash_out has been released! This patch contains many balance fixes, skill changes and small fixes!

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CASH_OUT ALPHA 021

Cash_Out Alpha 021
PATCH NOTES

A patch for cash_out has been released! The focal point of this patch was balance, as this is one of the largest balance patches released so far! Along with that, a skill for each class has been added, bringing each class to 7 skills!

CLASS SKILLS AND DEFENSIVE CHANGES

In this patch, a new batch of class skills was added, bringing each class to 7 skills. Along with that, 4 of the 6 balance skills were changed. Here are the skills and changes.

Mechanics: Buff Turret -> Increases all stats by 2 while active, works like the shield turret.
Healing: Pandemic -> Infects a nearby enemy with a disease which spreads to other enemies, increases damage taken by the enemy by 25% for every time the disease spreads.
Strength: Unstoppable Force -> Increases damage dealt by 75% for 2 seconds, damage dealt during this time will be added to the adrenaline bar.


Unstoppable Force

Aim: Shadow Shot -> Your next 3 shots are totally silent, enemies killed by a shadow shot do not make any noise.
Stealth: Chain Link -> Fire a chain that grabs enemies, pushing them away and dealing damage based on every enemy that has been hit.
Balance: Stance of Thunder -> Spawn an orb of thunder, which grows in size or strength depending on your stance.

The following balance skills were changed:
Stance of Fire -> Defensive stance now spawns explosions nearby when active.
Stance of Shadows -> No longer exists, is now Stance of Toxin.
Stance of Toxin -> Spawn explosive boils when active, when they explode they poison and damage the enemy or heal the player depending on your stance.
Stance of Wind -> Defensive stance now increases your movement speed based on the amount of nearby enemies.
Stance of Speed -> is now stance of time, defensive stance now increases cooldown rate by 3x.

NEW AND CHANGED TECHS

3 existing techs were changed while one new tech was added in this patch.
AP Bullets -> Armour piercing bullets, pierces enemies, allowing you to hit multiple enemies.


AP Bullets

Silencer -> No longer reduces noise made, but only makes "small" noise, meaning enemies will not be alerted to your spot.
Serration -> Now increases damage based on how much health the enemy is missing.
Grip -> Now stuns enemy if they are hit by a thrown knife.

BALANCE

A large amount of balance has been done this update. Check out the changelist above for more info.


The Peppergun now functions differently, lower spread but consistent spread

OTHER SMALLER CHANGES

A couple smaller changes were added in this update, due to popular command.

Hitsplats -> Hitsplats were added to the game! When healing, dealing damage and taking damage, there will be an indicator. If the amount is in the decimals it rounds up, so small damage may show higher than it is.


Fire Damage

Crosshair -> The crosshair has changed again due to popular demand, the distance between the reticles indicates the amount of spread.
Tutorial -> While not in the game yet, I did work on the tutorial, I'm waiting on feedback (what good is a tutorial if people can't even understand it?), expect it soon.
FPS Visuals -> Everything should now work at the correct speed corresponding to FPS. If I have missed anything, feel free to post here or send me a message!

Like always, everything that was changed can be found in the patch notes found above. Enjoy.

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