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A business simulation game all about cars. Build your own cars and change their design in the semi-free, integrated 3D Editor. Develop engines and stray from the concept of strict tech levels seen in other games: Your car consumes too much fuel? Why not improve your next engine's fuel efficiency. You car is too slow? Why not develop a more powerful engine? And if your car is the most advanced on the market it may even earn you some awards. Can you turn a profit with your car company? This game is available in a fully playable alpha version (not yet feature complete.)

Post news Report RSS Cars Incorporated updated to v0.11

The business simulation game has been updated today, bringing lots of UI improvements und bugfixes to improve the handling of the game.

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The car company tycoon game Cars Incorporated has received a bugfix and UI improvements update today, bringing it to version 0.11. A playable alpha-demo can be downloaded on the homepage.

List of changes:

New Features

  • Adjustable numeric values can now be clicked and edited directly (prices, number of workers, etc)
  • The month end ledger displays the number of new messages beside the corresponding icon
  • The order of messages in the office and projects in the research department can now be reversed with a new button, so that the newest ones will be shown first
  • Factory lines and sales spots can now be turned on and off to pause production or prevent new orders on your cars temporarily
  • Setting up a production takes 3 months now and costs 1/10 of the construction of a new level 1 factory line

Other changes

  • The text of input fields can now be clicked directly in order to edit it
  • Cars with extremely high prices lose customers rapidly
  • The demand for cars offered below their constructions costs will rise a lot
  • Cars that are one of a kind will now be rated against all other cars in the region
  • Some texts in the tutorial have been optimized
  • Messages are now marked as NEW individually and will be unmarked when you click on them
  • Thumbnails of cars will now be displayed in the car list of the research screen
  • A new button will link to this update info page for future updates
  • 3 new company logos and 1 additional AI data set have been added

Fixed bugs

  • Cars that are the only one of their type will no longer be bought for all prices
  • Cars with extremely high prices will no longer be considered for the average price of a car as part of the demand calculations
  • Parts can now be selected for cars in the science screen even when there are several pages of parts available
  • A bug that caused cars to turn black on some systems when you changed their color has been fixed
  • A bug causing cars in thumbnails to be off-center has been fixed
  • Some small typos in the tutorial have been fixed
  • A tutorial pointer that was in the wrong place due to the new button in the science screen has been repositioned
  • An error that could lead to unfinished, copied cars winning awards has been fixed
  • The costs for factory and prototype construction are now displayed correctly in the month end ledger again
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