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Boring Man is an intense online platform shooter with over 20 weapons. Use parkour and athletic ability to out maneuver your enemies.

Post news Report RSS Boring Man v1.0.6 is now available

This version adds some new maps, fixes some bugs and does some weapon rebalancing.

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Added
* Added new map Arena
* Added new map Boring Man Fields 2
* Added new map Arctic City
* Added Autobalancing. This can be disabled in bm_settings. Server will make a balance check every 15 seconds

Fixed
* Fixed silenced pistol and underwater AR making action text on clients
* Fixed ammo being displayed incorrectly
* Double damage has been changed to triple damage
* Super speed now affects fire rate and reload speed
* Fixed movement key input when the window loses focus
* Fixed votebans not modifying banned.txt when the player quits
* Removed custom maps (can still be downloaded from website)
* Menu is now borderless
* Doubled screen resolution for testing
* Fixed votebans getting messed up with player joins/quits
* Fixed the sniper scope not resetting when swapping weapons off the ground
* Fixed a stack overflow issue with the max life mutator
* Fixed spectators/unjoined players not counting towards player count
* Changed chat bind key default from Shift to Ctrl
* Fixed team-kill messages coming up blank occasionally
* Polished Tutorial mode a little
* Fixed Fusion Cannon not outputting damage correctly
* Fixed some instances where client players would vibrate

Weapons
* Taser and EMP now force players to drop their primary weapon
* Dynamite can now be blown up prematurely with explosives
* Suicide vest can now be disabled by the taser, only when activated
* Musket now requires reloading
* BFG will not spawn if a player in the game already has it
* Ammo pick ups do not effect the BFG
* Decreased the BFG’s ammo count
* Increased musket’s fire rate and ammo
* Decreased musket’s damage
* Increased double barrel’s damage
* Increased Fusion Cannon’s damage
* Increased lever action’s damage
* Increased revolver’s damage
* Increased old pistol’s fire rate
* Decreased SMG’s projectile speed
* Decreased Light Rockets pushback and fire rate
* Increased Light Rockets damage
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