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“A Nation of Wind” is a video game featuring elements of gameplay from both “Arena Shooters” (like Geometry Wars, Super Stardust, and Asteroids), and “Real Time Strategy” games, (such as Populous, Starcraft, and Actraiser). Set in a world of floating islands and airships, the player is tasked with commanding a ship and establishing/defending colonies. Players will be forced to deal with the bizarre creatures that come up from the lower atmospheres to wreak havoc on their airship and settlements, while appeasing the god’s of the land and eventually bending them to the player’s will. “A Nation of Wind” is currently developed by one intrepid artist, Jameson Wilkins. He is a freelancer with several years of experience in the browser and mobile gaming markets, and has studied game design and art the entirety of his life.

Report article RSS Feed A Nation of Wind Beta v1.3 released!

Enjoy simple two player Co-op with the Wind Sprite!

Posted by NationOfWindDev on Jul 31st, 2012


A Nation of Wind Beta update 1.3 is live!

Here's a release notes list!:

2 New Skyharbor Shop Items and Co-Op!
-Unit Repair: Fully heals all units.
-Wind Sprite: Summons a Wind Sprite to protect the Airship, she can also be controlled by a second player using a gamepad!

Unit and Magic Descriptions.

-Pretty much what it sounds like, describes the uses and effects of Magic and Units!

Faster Day Cycles!

-Slightly speeding up the rate at which time flows makes the games considerably more fun, no more ridiculous wait times while you sit around for resource deliveries!

More intuitive Unit Efficiency Upgrade System!

-It used to be that you could level up a Unit’s Efficiency stat 4-5 times before you’d get any returns. No longer the case! Similar to the Range stat, Efficiency maxes out at level 3, with all levels costing much more than other upgrades! Don’t worry if you upgraded Efficiency in Beta 1.0, I’ve added a check that should take care of that.

Better balanced difficulty!

-The completely random nature of Resource scarcity in Beta 1.0 was a bit unfair to new-comers of the game, this has been changed. While save files from Beta 1.0 will still have all the same completely random Scouting reports (aside from the Difficulty rating of an area) any New Game started in Beta 1.2 will have the new, less unfair system. Islands closer to the Capital will have better Scouting reports with more resources, as you venture outwards, resource scarcity fluctuates much more!

Improved performance!

-Don’t expect miracles or anything, but you should see less slowdown as a result of numerous enemies in the stage. On the same hand, some players might see slightly reduced performance as a result of the new Resource Scarcity mentioned above, some of the starting areas will have very large floating islands, which might slow down some players computers.

Additional:
-Previously I had not posted about ANoW Beta 1.2, so these release notes are actually from that. Beta 1.3 deals with a potentially gameplay-breaking bug that was tied to the reworking of Unit Efficiency. Beta 1.3 fixes this, and retroactively  fixes any and all files from any previous Beta client releases as well!

Post comment Comments
TripleRX
TripleRX Jul 31 2012, 11:40pm says:

looks promising.. tracking and downloading :)

+1 vote     reply to comment
NationOfWindDev
NationOfWindDev Jul 31 2012, 11:46pm replied:

Thanks!

+1 vote     reply to comment
billyboob
billyboob Aug 1 2012, 2:51am says:

Just a heads up for anyone for whom the game is not launching properly in fullscreen - press F4. Can switch between small window or fullscreen this way. Tested this with 1.2/1.3 portable and installer versions. Could be that I'm running Win 8 con prev.

Congrats on the release btw. Also digging the music right now.

+1 vote     reply to comment
B.R.V
B.R.V Aug 1 2012, 5:18am says: Online

Wheeeeeeeeeeeeeee!!!
NetStorm and Magic Carpet! And some fancy graphics!
And music!

+1 vote     reply to comment
lockei
lockei Aug 3 2012, 9:07am says:

Wow amazing!

+1 vote     reply to comment
VolatilePixel
VolatilePixel Aug 4 2012, 7:54am says:

Wow, I'm stunned, it looks amazing, I'm very excited to play!
I also love that it's made with game maker, it just goes to prove how good Game maker can be as a tool, people generally have a low opinion of it due to the amount of crappy little games made using it, props guys, keep working!

+1 vote     reply to comment
HoundsTooth
HoundsTooth Aug 4 2012, 5:51pm says:

Very impressed with this, I like the concept. Keep it up.

+1 vote     reply to comment
badgamedev
badgamedev Aug 5 2012, 12:31am says:

Awesome work, I love it!

+1 vote     reply to comment
BaronVengeous
BaronVengeous Aug 5 2012, 1:15am says:

This is officially one of my favourite games on IndieDB. excellent work.

Seems like Civilization 2 (another cool game) on steroids.

Good job!

+1 vote     reply to comment
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A Nation of Wind
Platform
Windows
Developed By
NationOfWindDev
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Release Date
Released Jul 25, 2012
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