Effectively immediately ioquake3 will be dropping the established rendering path of OpenGL and moving directly into the future of gaming, rendering through a text editor. We realize this decision may come as shocking to some, but with increased competition from browser-based games like id software's Quake Live, we must compete on a whole new level.
So, I have started by creating an SVN branch for the new rendering conduit and all support for OpenGL rendering will be dropped along with LibSDL support. We're especially happy about dropping LibSDL support since we realize that everyone who has used our LibSDL version of Icculus Quake has hated the mouse responsiveness and the way it inserts DRM into the rendering channel. Eliminating that kind of drama will really set the project free.
Therefor, I present to you, the gaming public, and screaming Icculus Quake 3 fanboys, VI-OQUAKE3:
what i cant even read the text, but renderin through a text editor thats amazing
I used Firefox to zoom in on the picture, and that's actually real text... I'm impressed!
april fools..
I now appreciate high definition graphics all the more.
Can't wait for the later and improved vim-oquake
>:3
too bad its prolly a april fools joke, this looks realy cool :D
I know it's a joke, but it would actually be kind of cool to play a 3D game rendered like this. :D
~5-8 years to late... ATI had all their older GPU's doing this already. :p
ooh i want it :D
or at least a video :3
smartshader, though in recent years ATI has disabled that 'novelty' feature (which was one of the big selling points of their famed R300 series.)
yeah, I don't like that they disabled it. I used it relatively often: I'd record videos with that enabled, it was pretty sweet looking.
omg that was unexpected