Playnet operates an internal software design and development studio called, "Cornered Rat Software". This studio is responsible for game project development as well as feature updates and support for existing titles.The staff includes true MMOG pioneers, with several members of the creative, programming and production teams having previous development and operational experience with up to 6 MMOG titles before the start of Playnet, dating back to 1995.In June 2001, Playnet launched the industry's first MMOG First Person Shooter, delivered as a combined-arms virtual battlefield (World War II Online - Blitzkrieg).

Add job Report 3D Character Artist for WWII Online: Battleground Europe at Playnet, Inc. - Cornered Rat Software

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Playnet, Inc. - Cornered Rat Software on

We're looking for an experienced 3DS Max Character Artist to help us create new characters which will be used by nearly all players ingame, however if you work in Maya that will also do.

This is a 100% volunteer position. You will be working with a great team and get your foot in the door of the gaming industry. If you're up for a good challenge and would like to have your work be viewed by thousands of online gamers, this is your calling.

Please submit a resume, portfolio and a written description of your experience / skill set.

IMPORTANT NOTES:

- This is a remote (not on-site) position.
- You will be required to attend a Saturday meeting at 11AM Pacific Time every week on our Skype conference call.
- You should have at least 1-2 years of character art experience.
- You must be self disciplined and have initiative.
- You will get credit for working on a live industry game.
- We will gladly act as a referral for outstanding work.

======================================================

ABOUT THE GAME

WWII Online: Battleground Europe is the first MMO-FPS ever created, with a 300,000 sq km map (all interconnected) and with a persistent, player driven Campaign. It is a combined arms WWII simulation game and all vehicles and characters are manned by real players in real time.

We were Steam greenlit some time ago and are aggressively pursuing a release. In the interim we are beefing up our content generation department to introduce new game content and re-work existing content to improve appearance and feel of the game.

If you are an avid fan of MMO's and FPS's and have a desire for history / simulations, this is a fantastic opportunity to be apart of one of the longest running MMO's in gaming history.

To see our game trailer and read more about us, go to WWIIOnline.com.

Submit your resume below for consideration, thanks for your interest.

Sincerely,

Matt Callahan
Executive Producer
Playnet, Inc.

To Apply

Send above requested info to mcallahan@playnet.com

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