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Software design and development studio called, "Cornered Rat Software". This studio is responsible for game project development as well as feature updates and support for existing titles.The staff includes true MMOG pioneers, with several members of the creative, programming and production teams having previous development and operational experience with up to 6 MMOG titles before the start of Playnet, dating back to 1995.In June 2001, Playnet launched the industry's first MMOG First Person Shooter, delivered as a combined-arms virtual battlefield (World War II Online - Blitzkrieg).

Add job Report WWII Online needs a 3DS Max Animator (BIPED Rigs) at Cornered Rat Software

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Cornered Rat Software on

World War II Online is a massively multiplayer online game set in Western Europe between 1939-1944. We originally released in 2001 and have been updating the game since.

Our animation needs include...

  1. Character (1st and 3rd person)
  2. Weapons animation (1st and 3rd person)

ANIMATION ARTISTS: Your workflow will be in 3DS Max solely, with BIP file knowledge. You should have at least 1-2 years of experience in 3DS max and know the basics of rigging, weighting and other animation 101's.

This is an example of placing the infantry arm rig onto a French semi-automatic rifle (Mas40) from WWII.

This role is a contract position to help us complete a couple of infantry weapons that need basic refinements.

You can see our game at www.wwiionline.com

www.CorneredRatSoftware.com

To Apply

Send your portfolio to: jobs@corneredrats.com