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Clockwork is a game engine technology studio that aims towards making high end products to aid developers create there imagination whilst removing as much of the restraints as we can from the developer

Add job Report Engine Programmer (Rendering) at Clockwork Studio

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located Anywhere.

Posted by Clockwork Studio on

Here at Clockwork Studios we are working on a Game engine designed to challenge modern rendering technology. Therefore we are looking for graphics programmer that are able to push rendering boundaries or at least put in the work to learn how to do so.

The current state of the engine allows graphics programmer access to DirectX 9/11 and OpenGL 3 / GLES 2. Along with a well runtime shader debugging, allowing developers to see changes and errors without restarting or crashing the engine.

Within the engine we are currently working on PBR rendering with Area Lighting and SSR, Future features may include Realtime GI, Material Layering, Improved Shadows, Subsurface Scattering and much more.

Required:
- Experience programming C++
- Experience with HLSL/GLSL
- Desire to learn
- Able to work within a team

Extra
- Have implemented advanced rendering features
- Have experience working on an game engine
- Have professional experience in rendering
- Have qualification in relevant subjects including high level math

To Apply

Send a CV/Resume to dragonCASTjosh@gmail.com