The very first user map (besides Trampoline, which is included in Hank's pack) released on the world, and rather impressive it is too. Lots of mind-bending portal related madness will get you to the exit!
Map created by CampaignJunkie. Mirrored here for archival purposes.
MOMENTUM v1.3 :: one of the first (or is it? I really don't know) custom maps for Narbacular Drop!
by Robert "Campaignjunkie" Yang
campaignjunkie@gmail.com
http://www.campaignjunkie.hlgaming.com
PATCH NOTES:
v1.3
- removed the EVIL shortcut, thanks to Cryovat
- made it easier to portal the turtle
v1.2
- made the final jump easier
v1.1
- lowered the lava level, so getting on the turtle is easier
- added another boulder spawner, because I love them boulders
- detailed one of the rooms a bit more
Caution!
- This will overwrite any custom levels that use the Showcase slot. Beware!
Installation Instructions:
Unzip \Levels\ into your Narbacular Drop directory. Maintain the folder structure!
To play the level, start Narbacular Drop and click on Showcase.
Uninstallation Instructions:
Delete "artroom.cmf" from your \Levels\ directory.
For other level designers:
I've included the source file in \RMF\, so feel free to look through it if you want. If you do decide to steal anything for your own level, please credit me in your readme. Thanks.
Bugs:
- Sometimes the lava doesn't kill you. In that case, simply quit and reload the level.
- Some surfaces might be flagged as rock when they look like metal. Oops.
- The boulder shooter runs out of boulders after a while. I don't know why.
- Sometimes the turtle is kind of... uncooperative
- Sometimes the level causes an illegal operation, and then sometimes it doesn't.
- Area triggers don't work
- No environmental cameras yet. Use first person view instead!
Thanks to:
Hank Warkentin, for his level creation tutorial
Nuclear Monkey Software
Valve, for that Portal trailer that inspired me
The Kakistocrats on Gamesurge
Hints (contains spoilers!):
- There's a lot of metal everywhere. If there's rock in a certain place, it's usually there for a reason. Yes, very contrived, I know, but this is a puzzle game right?!
- You'll need lots of momentum for some of these areas. Falling down to a lower floor will give you momentum to clear some of the jumps.