[More of an alt/test version] After a month I revisited a mod for a bit and made some improvements/changes to economy, and small fixes; I don't know if...
I don't know why but saves get corrupted on this version, if anyone is willing to help I would gladly accept it. I will try to fix it myself, but I have...
This version features massive factory, deamnd and buget rebalance, as well as divides "Lumpen" into rural and urrban poor. I only hope that my save only...
I finally did it, this version should stay for a while, it is in much better state now, it is still alpha but I hope that most bugs and oversights related...
Altered military buget and base tax (now it is higher but gets lower with dev) This will be the last one for a while; because as they say "the roses are...
Improved and fixed factory balance and workers paychecks + some improvements to promotions and military balance + radicaly lowered dev spendings so that...
Fixed population Growth to be historical, adjusted government spendings and development speed to be lower (but you can spend more easily) Fixed save crash...
Guess what next version! I can't make my mind, sorry... About tI noticed that pops were staying in RGOs so I made it so that development lowers RGO size...
Minor Update, that adds modifier to increase consumption in case of late game overproduction. This is standalone version, please delete the previous one...
This addon as I stated above is optioonal and experimental, it is supposed to adress possible issue with late game economy, if you make it through to...
Guide to new and changed features of the mod; AKA "Now you need master degree in history, economics, programming and probably anthropology to play the...
I F-ing uploaded the wrong file ;_; download it now, I am extremly sorry >_< 1.10 Tweaked factory mainenance and RGOs should matter now; Sorry for releasing...
First installment of my COE Expansion, This is a beta and some things are glitchy. Adds: New Nations: Ryukyu Kingdom - Vassal of Japan until eventually...
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