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Post news Report RSS Zombasite patch 0.928 released

We have released the 0.928 patch for Zombasite. This patch adds quest histories, trees now fade out when in way, fixes a major slowdown, gods now take a more active role, and fixes a bunch of other minor issues.

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We have released the 0.928 patch for Zombasite. This patch adds quest histories, trees now fade out when in way, fixes a major slowdown, gods now take a more active role, and fixes a bunch of other minor issues.

Zombasite

0.928

  • added quest history button (shows the known history of a quest)
  • now trees fade out when in way
  • sped up getNearestEnemy, sped up test case from 36 to 86 fps
  • now you can piss off the good gods of Aleria and if you do they will randomly remove 1 win type for that world
  • vendors can now be smugglers and illusionists
  • quests that are in unknown locations now move slower
  • now show name of NPCs over more NPCs
  • fixed a bug with NPC item quest chances
  • fixed another problem keeping other clans you are adventuring with not being able to use your healthstone (Tuidjy)
  • other clans' members can't go renegade if they are the last clan member (Tuidjy)
  • fixed Horrors/Zombie Horrors not having any magical spells (Throwback)
  • fixed not saving random skills for some monsters
  • all of the god avatars now get an extra enhancement to make them a little more unique
  • made gargoyles tougher
  • rumored position text no longer added to log
  • should no longer spawn pets without a parent (Tuidjy)
  • decreased ShowObjectsThroughWallsDistance back down to 150.0
  • changed PROTOCOL_VERSION to 47
  • fixed fog sometimes being black (added additive to smokebam1.eff)
  • clans are much less likely to start a raid when their town is under some kind of attack
  • now monster taunts are logged so they can be in quest history
  • fixed scrollbar location on solve quests screen
  • added quest history button to solve quest screens
  • other clans should wander around the outside of their wall better now
  • changed default on way type from normal to never
  • NPCs can no longer be raised from the dead
  • machine quests no longer have history button
  • now only charge search for enemy cost if it works
  • made searching for monster groups work better (will now search for follows also, not just the leader)
  • now other clans don't get upset if you adventure with another clan and they haven't discovered you or the adventure with clan (Tuidjy)
  • renamed Gates back to Doors (might be less accurate but should be less confusing)
  • burned down houses no longer alpha out when in the way
  • vendors now carry more items
  • fixed a way kidnapped/petrified/possessed NPCs could be sent on expeditions or raids
  • reworded Retaliation skill description a little (Lan)
Zombasite

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