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Post news Report RSS Zombasite patch 0.920 released

We have released the 0.920 patch for Zombasite. This patch allows some monsters to pickup and use items, fixes a big slowdown in multiplayer, fixes a bunch of quests not showing up, and fixes a bunch of other minor issues.

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We have released the 0.920 patch for Zombasite. This patch allows some monsters to pickup and use items, fixes a big slowdown in multiplayer, fixes a bunch of quests not showing up, and fixes a bunch of other minor issues.

Here's all of the changes for patch 0.920.

Zombasite

0.920

  • monsters/NPCs can now pickup and equip items
  • fixed shared fog of war greatly slowing down multiplayer (kouhei/Etto)
  • fixed machine, gate, and altar quests now spawning correctly
  • fixed clan to clan delivery quests
  • fixed a few problems with personal delivery quest
  • fixed gather for a ritual quest
  • now clans can steal food from your clan once they breach your walls during a raid
  • doubled base Expedition Points regen rate
  • prima donna mode no longer applies to doors, relics, and guards
  • skills now get a little extra range when range checked at impact time (range still normal at start time)
  • fixed NPC locations stuff on client in multiplayer game
  • now quests like deadly poison are failed properly if the NPC in question goes renegade
  • fixed number of quests in worlds that are above level 100
  • improved ranger bolt, saurian buff, lich curse, lightning explosion, bone shatter, magic explosion, ice bomb, ice weapon, ice bolt, sundering strike, magic explosion, serrated arrow, berserker, daze, and curse effects
  • now trap caltrops does damage when you move
  • fixed berserk debuff not working
  • fixed another issue with pets getting in the way of talking to NPCs
  • now if Sentient doesn't have correct attack animation it uses default
  • now all monsters drop non-default items that they have equipped
  • made crafting items, items used on pickup, and gift items never count as crappy items (Sharpoint)
  • player should now turn less when stunned
  • now roofs fade out correctly (instead of blink out)
  • sped up monsters picking up items stuff
  • fixed a faction issue with monsters & Nemesis clan (Throwback)
  • fixed up demo screen and text
  • fixed another way player was being told about an unknown NPC dying
  • fixed a couple NPC died by unique monster messages
  • no longer get relation bonus when killing a monster near another clan's pet
  • now on NPC locations screen show a green dot for house and a red dot for destroyed house
  • fixed a potential crash in Level::canSpawnMonsters
  • now only get trap prints if event happens near a player
  • fixed braziers being unusable in cave6.ara
  • fixed left/right not always going through recruits correctly
  • increased tries to build monster groups
  • changed PROTOCOL_VERSION to 41
  • fixed braziers being unusable in cave3.ara
  • added found new item taunt
  • fixed a gargoyle issue with clans
  • fixed treasure map quest text (Sharpoint/Caal)
  • fixed DynamicChatRandomComplain issue
  • now lore always prints a message so it's less confusing when it is not new info
  • fixed treasure map quests not using correct main body text
  • improved monster fleeing message a little (ScrObot)
Zombasite

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