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Post news RSS Zombasite patch 0.912 released

We have released the 0.912 patch for Zombasite. This patch fixes another slowdown, makes clans discovery one another more, improves music, gives oil of purification more uses, and fixes a bunch of other minor issues.

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We have released the 0.912 patch for Zombasite. This patch fixes another slowdown, makes clans discovery one another more, improves music, gives oil of purification more uses, and fixes a bunch of other minor issues.

Here's all of the changes for patch 0.912.

Zombasite

0.912

  • sped up spreading fire stuff by not sending unnecessary entities across network (test went from 48fps to 74fps)
  • other clans now adventure more
  • made it easier for clans to find other clan bases
  • made it easier for clans to find connections to other levels
  • clans start out knowing other clans that are in direct neighboring levels
  • oil of purification now has other uses (purposely keeping this spoiler free :)
  • now get optional individual quests directly from the NPCs in question
  • fixed another way that clan relations could degrade before they even met
  • now show item level when crafting (and when the level is at the current max)
  • changed default music level to 0.75
  • now all dynamic music combines together to get overall intensity
  • now dynamic music ramps up a little faster
  • now dynamic music ramps down a lot faster
  • fixed objects spawned in at the edges of levels sometimes not getting pushed back to a valid open spot correctly (Mithur)
  • improved Viper Venom effect
  • improved frost nova, combustion, and critical strike effects
  • improved death blow and smite effects
  • effects entities can now be purged
  • NPC created item no longer center printed
  • NPCs no longer talk about NPCs outside of your clan
  • added graphics options to turn off UI element blinking
  • now SpawnSystem::addMonster tries a couple extra monster levels
  • escort quests are now P3 since they aren't optional
  • fixed getting duplicate restore house quests
  • no longer get stopped raiding messages if you haven't met either of the clans
  • added short skill list thing to NPCs list on hunting, foraging, and raiding screens
  • foraging can no longer give you potions that are too high level for the player to use (Tuidjy)
  • Death Knight recruits should deal with buffs better (Tuidjy)
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