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Post news RSS Zombasite patch 0.911 released

We have released the 0.911 patch for Zombasite. This patch optimizes networking some, smooths animation changes better, improved many effects, decreased hunt/forage times, and fixes a bunch of other minor issues.

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We have released the 0.911 patch for Zombasite. This patch optimizes networking some, smooths animation changes better, improved many effects, decreased hunt/forage times, and fixes a bunch of other minor issues.

Here's all of the changes for patch 0.911.

Zombasite

0.911

  • optimized PackedDataObject::~PackedDataObject
  • increased PackedDataObject::isTooBigToKeep from 10 to 40
  • optimized PackedDataObject::clear
  • now smooth between animations much better
  • halved hunt time & time between hunts, but get half benefits
  • fixed sometimes getting an evidence quest for a different clan (Tuidjy)
  • decreased some renegade rescue quests chances a little (Crisses)
  • increased vendors default armor so they are a little more durable
  • world and level modifiers that specify a monster type now work much better
  • fixed bonus XP blobs not scaling level correctly (Tuidjy)
  • entities now fade in and out better when they move and out of sight
  • added 7.5% hate inflation to Enrage skill
  • added 4.0% inflation to Blocking & Parry skills
  • fixed some scout location quests not having a valid location and not failing properly (Tuidjy)
  • now automatically get a quest to rebuild a house if any are destroyed in town
  • increased chances of vendors
  • improved smoke screen, stoneskin, rupture armor, berserk, enrage, bash, savage strike, gut, and other warrior skill effects
  • improved riposte, retaliation, regeneration, scorpion venom, and ring of fire effects added noTilt parm to effects
  • fixed some of the clan compliment/insults not working correctly (Caal)
  • fixed monsters in abandoned towns always being level 1
  • now Light Models option still draws the model itself just hides effects & light
  • AI is now a little smarter about not adding dead things as enemies (Crisses)
  • added more safeguards to make sure evidence is placed correctly
  • evidence no longer blocks pathfinding
  • removed TIMING_USER1 calls
  • added switch positions to NPC menu
  • fixed a minor issue in memory system on Mac
  • fixed not getting secret room found text on secret levels
  • made inanimate objects immune to poison
  • carpenters will now rebuild houses every once in a while
  • made evidence a little bigger so a little easier to see
  • removed prefixes from crime text
  • added period to fined text
  • fixed AcidImbued translation (Tuidjy)
  • marriage and divorce messages no longer mention name prefixes
Zombasite

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