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Post news RSS Zombasite patch 0.908 released

We have released the 0.908 patch for Zombasite. This patch fixes the infinite raise bug/slowdowns, makes clans play nice more often with each other, adds a teleport stone, and fixes a bunch of other minor issues.

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We have released the 0.908 patch for Zombasite. This patch fixes the infinite raise bug/slowdowns, makes clans play nice more often with each other, adds a teleport stone, and fixes a bunch of other minor issues.

Here's all of the changes for patch 0.908.

Zombasite

0.908

  • fixed some NPCs trying to raise skeletons and raising various other monsters instead and not having a cap on followers (should also fix some unexplained slow downs and some entities not spawning correctly issues)
  • natural hate can now be negative (basically meaning it is possible 2 clans will naturally move towards friendship)
  • added teleport stone
  • fixed NPCs no longer doing activities (Tuidjy/Forevener)
  • now get partial immunity for a few minutes from infection when cured (Dyskord)
  • fixed raised monsters getting added to respawn list and being raised
  • zombie horrors can no longer be raised from the dead
  • can now stop adventures with monster clans (Dyskord)
  • fixed not stopping adventure correctly when adventuring with 2 clans at once
  • now make sure bombs don't leave level affected (jmhoffer)
  • fixed unholy vitality requiring a shield (Tuidjy)
  • added 5% damage inflation to Blight skill (Hobo Elf)
  • added 5% damage inflation and increased per level damage for Insidious Poison (Oblivion)
  • added 5% damage inflation to Viper Venom skill (Oblivion)
  • added 5% damage inflation to Charged Strike skill (Oblivion)
  • increased Shuriken damage mult from 0.05 to 0.1 (Oblivion)
  • added 5% stat inflation to Gouge effect (Oblivion)
  • added damage inflation to Gut, Caltrops, Smite, Lifeburn, Immolation, Arcane Drain, Poison Arrow, Nature's Revenge, Curse of Pain, Inferno, and Poison Ward
  • added Evasion to Trickster
  • added 4% stat inflation to Dodge and Evasion (Oblivion)
  • added 4% stat inflation to Daze
  • added 7.5% hate inflation to Jab and Sleight of Hand skills (Oblivion)
  • Caltrops now lowers the target's attack also (Oblivion)
  • added 5% stat inflation to Disarm Trap and Lock Pick (Oblivion)
  • now Zombie Expert skill shows damage bonus
  • now areas are more likely to have a connection to a normal area also if first connection is to a town
  • fixed another way that a failed item repair could break the item (Tuidjy)
  • decreased Charged Strike starting damage a little
  • summons no longer get in the way of starting shared adventures (asaguda)
  • added some randomness to death animations speed (ScrObot)
  • now all sounds default to max of 3 started at once
  • fixed Dark Templar and Reaper descriptions being too long
  • now if no valid quest selected on clan solve quest screen, don't show solve button (ScrObot)
  • now NPC equipment screen that is over NPC location screen shows highlight text correctly (ScrObot)
  • now showentnums cheat shows numbers of entities out of sight
  • fixed river noises
  • after a raid, player is only teleported back to their clan area if they are still in the raid area
  • fixed getting partially resurrected when dead and allocating an attribute point to vitality (Danith)
  • fixed gate teleport effect
  • switched order of highlighting stuff with menu/submenus
  • highlight text of opening screen game no longer bleeds through pick character and pick specialty screens (ScrObot)
  • no longer show friends gate location from their own gate list (ScrObot)
  • moved item cursed icon from bottom left to bottom center (ScrObot)
  • fixed other clans sometimes getting multiple raid gates
  • improved multi-strike description (Throwback)
  • fixed some death knight status effect names
  • fixed Taaffeite spelling (ScrObot)
Zombasite

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