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Post news RSS Zombasite patch 0.906 released

We have released the 0.906 patch for Zombasite. This patch speeds up the Mac build, fixes more multiplayer crashes, makes NPCs smarter, and fixes a bunch of other minor issues.

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We have released the 0.906 patch for Zombasite. This patch speeds up the Mac build, fixes more multiplayer crashes, makes NPCs smarter, and fixes a bunch of other minor issues.

Here's all of the changes for patch 0.906.

Zombasite

0.906

  • fixed VBOs on Mac (test went from 33 to 39 fps)
  • fixed a crash that happens in multiplayer if the non-server player gets raided by another clan (TnuocEht)
  • bow weilding recruits now try to stay out of melee range (ScrObot/Throwback)
  • your NPCs will now use health stones outside of town (ScrObot/Throwback)
  • NPCs now avoid traps and projectiles a little better
  • added Death Knight to class choice (marked as under construction)
  • fixed 2 handed weapons not getting distributed to clan members correctly
  • highlight text on friends on being attacked now gives you more details (Tuidjy)
  • now raid lines on relation screen have arrows to show who is raiding who (ScrObot)
  • added staff mastery to druid (Throwback)
  • hopefully fixed a problem with clan sometimes not being destroyed when last member dies (Tuidjy)
  • added long teleporter trap
  • increased vendor chances by 50% (DeathKnight1728)
  • fixed a rare problem where an item could actually break when trying to repair/upgrade it (Tuidjy)
  • fixed Nemesis XP mult (Caal)
  • fixed sometimes not getting reward for solving Arch-Nemesis quest (Caal/Gingiri)
  • added reuse timer to Stalker skill but also made it more powerful
  • increased Dark Ritual duration from 1 minute to 10 minutes (Elcs)
  • now items that level up are a little more consistent in their damage/armor/defense increases (DanSota)
  • added 4% stat inflation to Eagle Eye attack bonus (DanSota)
  • added 4% stat inflation to Dodge defense/dodge bonus (DanSota)
  • added 5% stat inflation to Marked for Death armor/defense debuff (DanSota)
  • added 5% stat inflation to Trap Master perception & disarm trap bonuses (DanSota)
  • increased Cooking food sense from 25% to 33% extra per level (DanSota)
  • increased Lure health by 50% (DanSota)
  • added 3% stat inflation to Earth Link health, poison resistance, and zombie resistance bonuses (DanSota)
  • added 2% stat inflation to Barkskin armor bonus
  • changed Lightning Mastery CriticalHit to MagicCriticalHit (Nesmo)
  • doubled Ball Lightning damage (Nesmo)
  • increased tornado per level damage by about 50% (Nesmo)
  • increased Blinding Flash strength from 4.0 to 6.0 (combats target's level more) (Nesmo)
  • increased Arcane Focus time from 20.0 to 30.0 seconds (Nesmo)
  • decreased damage radius of fire thrower's projectile from 100.0 to 60.0
  • item replaced when distributing items to clan now fully goes through NPC list (ScrObot)
  • now order of NPCs to distribute items to is randomized so 1 NPC doesn't always get first dibs (Throwback)
  • tripled Soul Eater bonuses (Oblivion)
  • made it so under construction subclasses don't pop up in random hybrid stuff
  • pets are no longer kicked out of party on raid start or end (TnuocEht)
  • now fires started by monsters are within throwing range of the monster (ScrObot/TnuocEht)
  • fixed item icon on highlight text sometimes coming from item behind slot pointing to (ScrObot)
  • can no longer use enemy lifestones or gates (ScrObot)
  • fixed hate monster NPC dialog (ScrObot)
  • fixed a highlighting issue on other stats character screen
  • fixed food icons on main screen overlapping minimap in some resolutions (Roswitha)
  • improved potions low icon
  • fixed secret area entrance in one of the grassland levels
  • changed button from "Recruit to Party" to "Remove from Party" when NPC is in your party (ScrObot)
  • fixed baseline & menu game sometimes impacting global stats
  • fixed some vendor screen help alignment issues (ScrObot)
  • now fire thrower fire explosions sounds are capped to a max of 4 at once (Throwback)
  • shifted crafting numbers over a little to fit larger numbers (ScrObot)
  • character menu now pauses the game (Throwback)
  • other clans will now suggest they buy contacts (Caal)
  • increased turn speed of extra projectiles from 500.0 to 600.0 (ScrObot)
  • increased higher level bag drop rate another 33% (ScrObot)
  • Riposte skill will now walk you into range if necessary (Throwback)
  • Mac now defaults to VBOs on
  • added a configVersion user var so I can force changes when needed
  • now if old config, force VBOs on on Macs
  • added Aura of Despair skill
  • added Aura of Poison skill
  • added Aura of Dark Blessing skill
  • added Plague Touch skill
  • added Acid Touch skill
  • added Agony Touch skill
  • can now give acid, poison, and fire powerups to NPCs (Tuidjy)
  • added 13 happiness related NPC dialogs
  • fixed some problems with event text up & down arrow keys at the beginning of a new world (ScrObot)
  • can no longer declare war, raid, etc with other player clans
  • now player clans automatically have an alliance
  • net trap now has a larger reuse time so you can't permanently net an enemy
  • added Hell Storm skill
  • added Sacrifice skill
  • added Malice skill
  • added Darkness skill
  • added Unholy Resilience skill
  • added Death Strike skill
  • added Death Rune skill
  • added Slaughter skill
  • removed reuse time from rampage support skill
  • moved Happiness column header a little on clan screen to fit better
  • changed color of sorting v & ^ characters to be easier to see (ScrObot)
  • added StatInflation parm to Skills and StatusEffects
  • NPCs can no longer get Infused Energy skill (Tuidjy)
  • made sound sound from earthquake skill quieter (The_Wuggly_Ump)
  • change protocol version to 34
  • changed "of Ionic" to "of Ions" (ScrObot)
  • no longer make +armor gold on armor items (total is already gold colored) (ScrObot)
  • fixed BlockedFromUsingSpells (Tuidjy)
  • fixed some ceasefire translations (Winter Kuzi)
  • made item text a little more clear which one is the one you are looking at
  • Cowerly personality no longer spawns, ones already existing renamed to Coward (Tuidjy)
  • changed "per hit taken" to "when hit" to be more clear and consistent (ScrObot)
  • added teleport print to teleporter traps (ScrObot)
  • fixed missing ConfirmDemand translation
Zombasite

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